Sara
|
22709234cd
|
reworked overlap range so that it now detects 'inverse' collisions
|
2023-11-01 22:59:12 +01:00 |
|
Sara
|
f7dd618cbc
|
removed expiry
|
2023-10-25 23:25:27 +02:00 |
|
Sara
|
d52ae5fe45
|
changed jump speed and reordered collision shape points for player
|
2023-10-25 23:25:23 +02:00 |
|
Sara
|
77c266b43f
|
simplified collecting contacts by removing expiry and just clearing the list
|
2023-10-25 23:25:04 +02:00 |
|
Sara
|
1e039c310b
|
negative key for a key action will now be bound to unknown scancode
|
2023-10-25 23:24:44 +02:00 |
|
Sara
|
2fa75e6ced
|
added F1 keybind to cycle through log verbosity
|
2023-10-25 23:24:26 +02:00 |
|
Sara
|
0827f9467c
|
added g_debug_log_lvl
|
2023-10-25 23:24:03 +02:00 |
|
Sara
|
38e277c3ae
|
loading a tileset now also loads it's collision information
|
2023-10-25 20:28:11 +02:00 |
|
Sara
|
34b08282fc
|
tilemap collision debug info is now drawn after the tilemap
|
2023-10-25 20:27:43 +02:00 |
|
Sara
|
640d12ab18
|
Shape can now be created without points
|
2023-10-25 20:27:19 +02:00 |
|
Sara
|
043d93a6ae
|
changed colour of collision edge debug display
|
2023-10-25 20:26:57 +02:00 |
|
Sara
|
57ef426982
|
removed duplicate assignment from rigidbody_add_contact
|
2023-10-25 20:26:46 +02:00 |
|
Sara
|
def06c4018
|
changed shape of player collision shape
|
2023-10-25 20:25:49 +02:00 |
|
Sara
|
023d9ba2ec
|
added support for tiles without a collision shape
|
2023-10-25 20:25:42 +02:00 |
|
Sara
|
8b6cc6d319
|
removed duplicate on_collision call from physics_world
|
2023-10-25 20:25:31 +02:00 |
|
Sara
|
73f40863db
|
now exiting physics_world_remove_entity when an entity is found and removed
|
2023-10-25 20:25:12 +02:00 |
|
Sara
|
f11ffc13ff
|
simplified list_foreach loop with a single-line body
|
2023-10-25 20:24:50 +02:00 |
|
Sara
|
fccd08466a
|
player now hardcoded to spawn in the level rather than on top of it
|
2023-10-25 20:24:29 +02:00 |
|
Sara
|
eeb1e1d438
|
added CHECK assertion macro
|
2023-10-25 20:24:08 +02:00 |
|
Sara
|
3e6ee52d3e
|
moved "no collision" in _internal_collision_get_overlap
|
2023-10-25 20:24:00 +02:00 |
|
Sara
|
46602abbae
|
inverted incorrectly oriented comparison in collision_check
|
2023-10-25 20:23:28 +02:00 |
|
Sara
|
75e5feecf2
|
player can only adjust movement when on the ground
|
2023-10-25 14:11:43 +02:00 |
|
Sara
|
8efbcee7f3
|
removed debug draw call from fencer.c
|
2023-10-25 14:11:31 +02:00 |
|
Sara
|
23454d3065
|
PhysicsEntity::on_collision will now be called for contacts
|
2023-10-25 12:18:17 +02:00 |
|
Sara
|
979b7cd83b
|
added game_time() global getter
|
2023-10-25 12:17:59 +02:00 |
|
Sara
|
678aae3abc
|
added is_grounded
|
2023-10-25 12:17:50 +02:00 |
|
Sara
|
32e6068f2a
|
simplified player spawn function
|
2023-10-25 12:17:45 +02:00 |
|
Sara
|
b487b2582e
|
moved call to apply forces to physics solver
|
2023-10-25 11:25:35 +02:00 |
|
Sara
|
1e2d9a7067
|
cleanup in physics entity and physics world
|
2023-10-25 11:23:52 +02:00 |
|
Sara
|
3263c87cca
|
implemented jump
|
2023-10-25 00:14:35 +02:00 |
|
Sara
|
07f534f796
|
fixed collision solving causing an inability to escape a surface
|
2023-10-24 23:57:38 +02:00 |
|
Sara
|
d3612873ff
|
removed minimum move from rigidbody_integrate_forces
|
2023-10-24 23:50:50 +02:00 |
|
Sara
|
fc0260a100
|
events are now handled before the update loop
|
2023-10-24 23:50:33 +02:00 |
|
Sara
|
081be0a0f1
|
constraints now affect velocity
|
2023-10-24 23:50:10 +02:00 |
|
Sara
|
f8462d8e2c
|
reworked constraint solver to work relative to the overlap point
|
2023-10-24 23:49:59 +02:00 |
|
Sara
|
635fb7b69f
|
removed impl macro for default physics solver
|
2023-10-24 23:18:55 +02:00 |
|
Sara
|
4047d04686
|
renamed physics_entity_solve_contacts (was default_contact_solver)
|
2023-10-24 23:18:13 +02:00 |
|
Sara
|
e86fa1bdef
|
implemented collision constraint solver
|
2023-10-24 23:14:30 +02:00 |
|
Sara
|
0a9c6745ad
|
added shape_get_points
|
2023-10-23 21:59:05 +02:00 |
|
Sara
|
fa2ca7241c
|
added anglebetween to vmathf
|
2023-10-23 21:59:05 +02:00 |
|
Sara
|
1f56608950
|
shape now has shape_get_points for getting the List of points
|
2023-10-23 21:59:05 +02:00 |
|
Sara
|
919aa8406b
|
shape now uses list
|
2023-10-22 12:02:05 +02:00 |
|
Sara
|
f373fada26
|
added custom collision solvers
|
2023-10-22 11:25:44 +02:00 |
|
Sara
|
788c1970e2
|
disabled some debug drawing
|
2023-10-19 18:04:27 +02:00 |
|
Sara
|
a52169892d
|
separated rigidbody handle and solve contact functions
|
2023-10-19 18:04:13 +02:00 |
|
Sara
|
90b93a8817
|
replaced spring function
|
2023-10-19 18:03:34 +02:00 |
|
Sara
|
9541157e04
|
disabled sprite drawing for debugging
|
2023-10-19 13:51:24 +02:00 |
|
Sara
|
aa9a51dc76
|
improvements to collision solvers
|
2023-10-19 13:51:17 +02:00 |
|
Sara
|
169fd63d9e
|
now also displaying force in debug display
|
2023-10-19 13:50:58 +02:00 |
|
Sara
|
092e8670cd
|
player now spawns at 5,-5
|
2023-10-19 13:50:43 +02:00 |
|
Sara
|
b8ae02109a
|
collision relative velocity is now calculated in one line
|
2023-10-19 13:50:35 +02:00 |
|
Sara
|
37b1fc3228
|
implemented velocity verlet integration
|
2023-10-18 22:51:56 +02:00 |
|
Sara
|
2b1014e603
|
modified hardcoded values for collision forces
|
2023-10-18 13:49:54 +02:00 |
|
Sara
|
19daff6ddd
|
using better method to decide whether or not a collision is valid
|
2023-10-18 13:49:41 +02:00 |
|
Sara
|
ed274c415f
|
IT FUCKING WORKS (collision resolution is now working)
|
2023-10-18 13:21:02 +02:00 |
|
Sara
|
74369d88fe
|
more debugging for collision sovler
|
2023-10-17 17:17:16 +02:00 |
|
Sara
|
c7e6b2aa29
|
progress on physics
|
2023-10-16 21:31:48 +02:00 |
|
Sara
|
6cc16cf1f8
|
moved input code to player.c
|
2023-10-14 20:55:21 +02:00 |
|
Sara
|
30c1e780a1
|
added contiguous dynamic length array List
|
2023-10-14 20:54:59 +02:00 |
|
Sara
|
a7846a48d9
|
player is now of type Player
|
2023-10-08 23:10:48 +02:00 |
|
Sara
|
47264c3da3
|
added tilemap collision
|
2023-10-08 23:10:37 +02:00 |
|
Sara
|
878b4c5595
|
added debugging logs for player collision
|
2023-10-08 23:10:27 +02:00 |
|
Sara
|
4e966b42a8
|
player now implements SpriteEntity
|
2023-10-08 23:10:13 +02:00 |
|
Sara
|
c1e99e5038
|
now initializing, ticking and cleaning physics world from program_run
|
2023-10-08 23:09:41 +02:00 |
|
Sara
|
25e4fa652c
|
added shape_new_square to construct a square collision shape
|
2023-10-08 23:09:17 +02:00 |
|
Sara
|
d3d5382eb5
|
formatting changes
|
2023-10-08 23:08:56 +02:00 |
|
Sara
|
49191e85ba
|
transform_point now more explicitly rotates input position
|
2023-10-08 23:08:38 +02:00 |
|
Sara
|
9783774a7b
|
tilesets now have a 1x1 square as a collision box & implemented tiledef_get_shape
|
2023-10-08 23:08:09 +02:00 |
|
Sara
|
6bb5fe7837
|
tilemaps now have a rigidbody, tile instances refer to their containing tilemap
|
2023-10-08 23:07:30 +02:00 |
|
Sara
|
6df816e778
|
added sprite entity trait
|
2023-10-08 23:07:04 +02:00 |
|
Sara
|
ac24521b34
|
camera_world_to_pixel_point now also takes camera fov into account
|
2023-10-08 23:06:47 +02:00 |
|
Sara
|
62410b7d72
|
prefixed internal helper functions with _internal
|
2023-10-07 23:00:31 +02:00 |
|
Sara
|
a108aa21f7
|
physics entity interface now requires a callback for collisions
|
2023-10-07 23:00:03 +02:00 |
|
Sara
|
37008f455e
|
the physics world will now work for physics entities
|
2023-10-07 22:59:24 +02:00 |
|
Sara
|
7337592855
|
added behaviour entity type
|
2023-10-07 22:58:51 +02:00 |
|
Sara
|
b7721baeb7
|
collision_check will now return 1 if there is a collision, and write collision data to the new out variables
|
2023-10-07 22:58:15 +02:00 |
|
Sara
|
f237da1b93
|
renamed self to data for transformable interface
|
2023-10-07 18:43:30 +02:00 |
|
Sara
|
59f6c7d1ee
|
moved shape overlap code to collision.c
|
2023-10-07 18:42:38 +02:00 |
|
Sara
|
6f49f846cc
|
renamed self to data for impls
|
2023-10-07 18:42:28 +02:00 |
|
Sara
|
c136bc1494
|
implemented basic player struct with impl for behaviour physics and transformable
|
2023-10-07 18:42:09 +02:00 |
|
Sara
|
9c0c354fcd
|
physics entity now extends transformable
|
2023-10-07 18:41:12 +02:00 |
|
Sara
|
8c78395219
|
changed other type of collision to PhysicsEntity and added separation force
|
2023-10-07 18:39:57 +02:00 |
|
Sara
|
39625789e2
|
added PhysicsEntity trait describing an object containing a rigidbody, shape and transform
|
2023-10-06 23:46:27 +02:00 |
|
Sara
|
32c8b93d40
|
added collision struct to describe a collision between two entities
|
2023-10-06 23:45:31 +02:00 |
|
Sara
|
a00ad5f022
|
added rigidbody struct defining an object's physical properties
|
2023-10-06 23:45:12 +02:00 |
|
Sara
|
aa7f76e8a2
|
get_asset_id will now return 0 if it fails to find the given asset
|
2023-10-06 23:44:43 +02:00 |
|
Sara
|
883d72ff99
|
json_array_len will now fail if the passed in json is not an array
|
2023-10-06 23:44:15 +02:00 |
|
Sara
|
0c9e840986
|
added camera_world_to_pixel_point
|
2023-10-06 23:43:35 +02:00 |
|
Sara
|
c62fed8ec2
|
level_load now logs before freeing filename, fixing double free
|
2023-10-06 23:43:20 +02:00 |
|
Sara
|
7beb63532f
|
addedadded delta_time() to get last frame duration
|
2023-10-06 23:42:55 +02:00 |
|
Sara
|
b442e493d2
|
tileset_from_json now returns an error if allocation of tileset failed
|
2023-10-06 23:42:38 +02:00 |
|
Sara
|
7b8f3565dd
|
now using absolute values for vsqrmagnitudef
|
2023-10-06 23:41:52 +02:00 |
|
Sara
|
dae9be6196
|
added transformable and implemented it for Transform
|
2023-10-06 23:41:30 +02:00 |
|
Sara
|
238af041c8
|
implemented shape class with SAT collision detection
|
2023-10-06 23:40:55 +02:00 |
|
Sara
|
783258e086
|
Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each
|
2023-10-02 10:45:30 +02:00 |
|
Sara
|
a841fa7c92
|
reworked rendering to transform sprites to pixel coordinates correctly
|
2023-10-01 21:58:48 +02:00 |
|
Sara
|
6ac2fa6c4f
|
added keyboard input event handling
|
2023-10-01 15:22:27 +02:00 |
|
Sara
|
4ebe759030
|
implemented tilemap rendering
|
2023-10-01 15:22:17 +02:00 |
|
Sara
|
cb869cb647
|
vmulf is now a Vector*Vector multiplication, Vector*float is now vmulff
|
2023-09-24 23:41:13 +02:00 |
|
Sara
|
85a1798a3e
|
added transforms
|
2023-09-24 23:40:47 +02:00 |
|