removed duplicate on_collision call from physics_world

This commit is contained in:
Sara 2023-10-25 20:25:31 +02:00
parent 73f40863db
commit 8b6cc6d319

View file

@ -149,7 +149,6 @@ void _internal_tilemap_entity_collision_check(Tilemap* map, PhysicsEntity entity
tileentity = TileInstance_as_PhysicsEntity(tilemap_get_tile(map, i));
if(collision_check(entity, tileentity, &collision_a, &collision_b)) {
entity.tc->on_collision(entity.data, collision_a);
rigidbody_add_contact(entity_body, collision_a);
}
}