removed duplicate on_collision call from physics_world
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@ -149,7 +149,6 @@ void _internal_tilemap_entity_collision_check(Tilemap* map, PhysicsEntity entity
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tileentity = TileInstance_as_PhysicsEntity(tilemap_get_tile(map, i));
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if(collision_check(entity, tileentity, &collision_a, &collision_b)) {
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entity.tc->on_collision(entity.data, collision_a);
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rigidbody_add_contact(entity_body, collision_a);
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}
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}
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