fencer/src
2023-10-19 18:03:34 +02:00
..
assets.c get_asset_id will now return 0 if it fails to find the given asset 2023-10-06 23:44:43 +02:00
assets.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
behaviour_entity.h added behaviour entity type 2023-10-07 22:58:51 +02:00
camera.c camera_world_to_pixel_point now also takes camera fov into account 2023-10-08 23:06:47 +02:00
camera.h added camera_world_to_pixel_point 2023-10-06 23:43:35 +02:00
collision.c collision relative velocity is now calculated in one line 2023-10-19 13:50:35 +02:00
collision.h implemented velocity verlet integration 2023-10-18 22:51:56 +02:00
debug.c implemented tilemap rendering 2023-10-01 15:22:17 +02:00
debug.h Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each 2023-10-02 10:45:30 +02:00
fencer.c player now spawns at 5,-5 2023-10-19 13:50:43 +02:00
input.c added keyboard input event handling 2023-10-01 15:22:27 +02:00
input.h added keyboard input event handling 2023-10-01 15:22:27 +02:00
level.c progress on physics 2023-10-16 21:31:48 +02:00
level.h progress on physics 2023-10-16 21:31:48 +02:00
list.c added contiguous dynamic length array List 2023-10-14 20:54:59 +02:00
list.h added contiguous dynamic length array List 2023-10-14 20:54:59 +02:00
physics_entity.c now also displaying force in debug display 2023-10-19 13:50:58 +02:00
physics_entity.h more debugging for collision sovler 2023-10-17 17:17:16 +02:00
physics_world.c implemented velocity verlet integration 2023-10-18 22:51:56 +02:00
physics_world.h added tilemap collision 2023-10-08 23:10:37 +02:00
player.c improvements to collision solvers 2023-10-19 13:51:17 +02:00
player.h improvements to collision solvers 2023-10-19 13:51:17 +02:00
program.c progress on physics 2023-10-16 21:31:48 +02:00
program.h addedadded delta_time() to get last frame duration 2023-10-06 23:42:55 +02:00
render.c implemented tilemap rendering 2023-10-01 15:22:17 +02:00
render.h removed references to old "Context" concepts and replaced with constants, declared camera functions 2023-09-23 22:52:55 +02:00
rigidbody.c replaced spring function 2023-10-19 18:03:34 +02:00
rigidbody.h improvements to collision solvers 2023-10-19 13:51:17 +02:00
shape.c progress on physics 2023-10-16 21:31:48 +02:00
shape.h progress on physics 2023-10-16 21:31:48 +02:00
sprite.c disabled sprite drawing for debugging 2023-10-19 13:51:24 +02:00
sprite.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
sprite_entity.c progress on physics 2023-10-16 21:31:48 +02:00
sprite_entity.h added sprite entity trait 2023-10-08 23:07:04 +02:00
spritesheet.c Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each 2023-10-02 10:45:30 +02:00
spritesheet.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
tilemap.c progress on physics 2023-10-16 21:31:48 +02:00
tilemap.h progress on physics 2023-10-16 21:31:48 +02:00
tileset.c progress on physics 2023-10-16 21:31:48 +02:00
tileset.h tilesets now have a 1x1 square as a collision box & implemented tiledef_get_shape 2023-10-08 23:08:09 +02:00
transform.h progress on physics 2023-10-16 21:31:48 +02:00
transformable.c progress on physics 2023-10-16 21:31:48 +02:00
transformable.h progress on physics 2023-10-16 21:31:48 +02:00
typeclass_helpers.h added transformable and implemented it for Transform 2023-10-06 23:41:30 +02:00
vmath.h progress on physics 2023-10-16 21:31:48 +02:00