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assets.c
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get_asset_id will now return 0 if it fails to find the given asset
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2023-10-06 23:44:43 +02:00 |
assets.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
behaviour_entity.h
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added behaviour entity type
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2023-10-07 22:58:51 +02:00 |
camera.c
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camera_world_to_pixel_point now also takes camera fov into account
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2023-10-08 23:06:47 +02:00 |
camera.h
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added camera_world_to_pixel_point
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2023-10-06 23:43:35 +02:00 |
collision.c
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collision relative velocity is now calculated in one line
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2023-10-19 13:50:35 +02:00 |
collision.h
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implemented velocity verlet integration
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2023-10-18 22:51:56 +02:00 |
debug.c
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
debug.h
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Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each
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2023-10-02 10:45:30 +02:00 |
fencer.c
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player now spawns at 5,-5
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2023-10-19 13:50:43 +02:00 |
input.c
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added keyboard input event handling
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2023-10-01 15:22:27 +02:00 |
input.h
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added keyboard input event handling
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2023-10-01 15:22:27 +02:00 |
level.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
level.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |
list.c
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added contiguous dynamic length array List
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2023-10-14 20:54:59 +02:00 |
list.h
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added contiguous dynamic length array List
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2023-10-14 20:54:59 +02:00 |
physics_entity.c
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now also displaying force in debug display
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2023-10-19 13:50:58 +02:00 |
physics_entity.h
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more debugging for collision sovler
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2023-10-17 17:17:16 +02:00 |
physics_world.c
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implemented velocity verlet integration
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2023-10-18 22:51:56 +02:00 |
physics_world.h
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added tilemap collision
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2023-10-08 23:10:37 +02:00 |
player.c
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improvements to collision solvers
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2023-10-19 13:51:17 +02:00 |
player.h
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improvements to collision solvers
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2023-10-19 13:51:17 +02:00 |
program.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
program.h
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addedadded delta_time() to get last frame duration
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2023-10-06 23:42:55 +02:00 |
render.c
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
render.h
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removed references to old "Context" concepts and replaced with constants, declared camera functions
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2023-09-23 22:52:55 +02:00 |
rigidbody.c
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replaced spring function
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2023-10-19 18:03:34 +02:00 |
rigidbody.h
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improvements to collision solvers
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2023-10-19 13:51:17 +02:00 |
shape.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
shape.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |
sprite.c
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disabled sprite drawing for debugging
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2023-10-19 13:51:24 +02:00 |
sprite.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
sprite_entity.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
sprite_entity.h
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added sprite entity trait
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2023-10-08 23:07:04 +02:00 |
spritesheet.c
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Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each
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2023-10-02 10:45:30 +02:00 |
spritesheet.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
tilemap.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
tilemap.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |
tileset.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
tileset.h
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tilesets now have a 1x1 square as a collision box & implemented tiledef_get_shape
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2023-10-08 23:08:09 +02:00 |
transform.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |
transformable.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
transformable.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |
typeclass_helpers.h
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added transformable and implemented it for Transform
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2023-10-06 23:41:30 +02:00 |
vmath.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |