collision relative velocity is now calculated in one line
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@ -86,8 +86,7 @@ int _internal_collision_get_overlap(PhysicsEntity self, PhysicsEntity other, Col
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RigidBody* rba = self.tc->get_rigidbody(self.data);
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RigidBody* rbb = other.tc->get_rigidbody(other.data);
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Vector velocity = rigidbody_get_velocity(rba);
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velocity = vsubf(velocity, rigidbody_get_velocity(rbb));
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Vector velocity = vsubf(rigidbody_get_velocity(rba), rigidbody_get_velocity(rbb));
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*out = (Collision) {
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.other = other,
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