fencer/src/spritesheet.h
2023-10-01 15:22:17 +02:00

24 lines
748 B
C

#ifndef _fencer_spritesheet_h
#define _fencer_spritesheet_h
#include "vmath.h"
#include <SDL2/SDL_render.h>
typedef enum AnimationType AnimationType;
enum AnimationType {
ANIMTYPE_ONCE,
ANIMTYPE_LOOP,
};
typedef struct Spritesheet Spritesheet;
extern Spritesheet* spritesheet_load(const char* texture_name, IVector frame_resolution);
extern Spritesheet* spritesheet_from_texture(SDL_Texture* texture, IVector frame_resolution);
extern void spritesheet_destroy(Spritesheet* self);
extern SDL_Texture* spritesheet_get_texture(const Spritesheet* self);
extern SDL_Rect spritesheet_get_frame_rect(const Spritesheet* self, size_t index);
extern IVector spritesheet_get_resolution(const Spritesheet* self);
#endif // !_fencer_spritesheet_h