tilesets now have a 1x1 square as a collision box & implemented tiledef_get_shape
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6bb5fe7837
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9783774a7b
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@ -3,7 +3,6 @@
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#include "spritesheet.h"
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#include "assets.h"
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#include "render.h"
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#include "shape.h"
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#include "SDL2/SDL_image.h"
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struct TileDef {
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@ -120,7 +119,8 @@ Tileset* tileset_from_json(cJSON* json) {
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for(size_t tid = 0; tid < self->tiledefs_len; ++tid) {
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self->tiledefs[tid] = (TileDef) {
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.tid = tid,
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.sprite = sprite_from_spritesheet(self->atlas, tid)
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.sprite = sprite_from_spritesheet(self->atlas, tid),
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.collision = shape_new_square(OneVector)
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};
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// TODO: generate/read collision information
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}
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@ -168,4 +168,8 @@ TileDef* tileset_get_tiledef(Tileset* self, size_t t) {
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Sprite* tiledef_get_sprite(const TileDef* self) {
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return self->sprite;
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}
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Shape* tiledef_get_shape(TileDef* self) {
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return self->collision;
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}
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@ -3,6 +3,7 @@
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#include "cjson/cJSON.h"
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#include "sprite.h"
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#include "shape.h"
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typedef struct TileDef TileDef;
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typedef struct Tileset Tileset;
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@ -13,5 +14,6 @@ extern TileDef* tileset_get_tiledef(Tileset* self, size_t t);
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extern void tileset_destroy(Tileset* self);
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extern Sprite* tiledef_get_sprite(const TileDef* self);
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extern Shape* tiledef_get_shape(TileDef* self);
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#endif // !_fencer_tileset_h
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