added behaviour entity type

This commit is contained in:
Sara 2023-10-07 22:58:51 +02:00
parent b7721baeb7
commit 7337592855
3 changed files with 41 additions and 2 deletions

30
src/behaviour_entity.h Normal file
View file

@ -0,0 +1,30 @@
#ifndef _update_entity_h
#define _update_entity_h
#include "typeclass_helpers.h"
#include "vmath.h"
typedef struct {
void (*const spawn)(void* self, Vector at);
void (*const update)(void* self, float dt);
void (*const start)(void* self);
} IEntityBehaviour;
typedef struct {
void* data;
IEntityBehaviour const* tc;
} BehaviourEntity;
#define impl_BehaviourEntity_for(T, start_f, update_f, spawn_f)\
static inline BehaviourEntity T##_as_BehaviourEntity(T* x) {\
TC_FN_TYPECHECK(void, start_f, T*);\
TC_FN_TYPECHECK(void, update_f, T*, float);\
static IEntityBehaviour const tc = {\
.spawn = (void(*const)(void*, Vector)) spawn_f,\
.update = (void(*const)(void*, float)) update_f,\
.start = (void(*const)(void*)) start_f\
};\
return (BehaviourEntity){.tc = &tc, .data = x};\
}\
#endif // !_update_entity_h

View file

@ -8,6 +8,10 @@ void player_start(Player* self) {
self->transform = IdentityTransform;
}
void player_update(Player* self, float dt) {
}
Transform* player_get_transform(Player* self) {
return &self->transform;
}

View file

@ -2,7 +2,7 @@
#define _fencer_player_h
#include "physics_entity.h"
#include "update_entity.h"
#include "behaviour_entity.h"
#include "transformable.h"
#include "sprite.h"
@ -18,6 +18,8 @@ extern void player_spawn(Player* self, Vector at);
extern void player_start(Player* self);
extern void player_update(Player* self, float dt);
extern void player_collision(Player* self, Collision hit);
extern Transform* player_get_transform(Player* self);
extern RigidBody* player_get_rigidbody(Player* self);
extern Shape* player_get_shape(Player* self);
@ -32,10 +34,13 @@ impl_Transformable_for(Player,
player_get_scale,
player_get_rotation
)
impl_PhysicsEntity_for(Player,
player_get_rigidbody,
player_get_shape
player_get_shape,
player_collision
)
impl_BehaviourEntity_for(Player,
player_start,
player_update,