the physics world will now work for physics entities

This commit is contained in:
Sara 2023-10-07 22:59:24 +02:00
parent 7337592855
commit 37008f455e
2 changed files with 107 additions and 0 deletions

93
src/physics_world.c Normal file
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#include "physics_world.h"
#include "debug.h"
#include "collision.h"
static PhysicsEntity* _world_bodies = NULL;
static size_t _world_bodies_cap = 0;
static size_t _world_bodies_len = 0;
void physics_world_init() {
_world_bodies = malloc(8 * sizeof(PhysicsEntity));
_world_bodies_cap = 0;
}
void physics_world_clean() {
free(_world_bodies);
_world_bodies_cap = 0;
_world_bodies_cap = 0;
}
void _physics_world_resize(size_t minimum) {
if(minimum < _world_bodies_cap) {
return;
}
size_t amount = _world_bodies_cap;
while(amount < minimum) {
amount *= 2;
}
PhysicsEntity* new = realloc(_world_bodies, amount * sizeof(PhysicsEntity));
ASSERT_RETURN(new == NULL, , "Failed to grow world bodies array");
_world_bodies = new;
_world_bodies_cap = amount;
}
void physics_world_add_entity(PhysicsEntity entity) {
_physics_world_resize(_world_bodies_len + 1);
_world_bodies[_world_bodies_len] = entity;
++_world_bodies_len;
}
static
void _internal_physics_world_remove_entity(PhysicsEntity* at) {
PhysicsEntity* from = at + 1;
memmove(at, from, (from - _world_bodies + _world_bodies_len) * sizeof(PhysicsEntity));
--_world_bodies_len;
}
void physics_world_remove_entity(PhysicsEntity entity) {
PhysicsEntity* end = _world_bodies + _world_bodies_len;
for(PhysicsEntity* itr = _world_bodies; itr < end; ++itr) {
if(itr->data == entity.data) {
_internal_physics_world_remove_entity(itr);
}
}
ASSERT_RETURN(0,, "Physics entity with data at %p is not registered in physics world", entity.data);
}
static
void _internal_physics_narrow_collision() {
PhysicsEntity* end = _world_bodies + _world_bodies_len;
PhysicsEntity* half_end = _world_bodies + _world_bodies_len/2;
Collision collision_left, collision_right;
for(PhysicsEntity* left = _world_bodies; left < end; ++left) {
for(PhysicsEntity* right = _world_bodies; right < half_end; ++right) {
collision_check(*left, *right, &collision_left, &collision_right);
left->tc->on_collision(left->data, collision_left);
right->tc->on_collision(right->data, collision_right);
}
}
}
static
void _internal_physics_move() {
PhysicsEntity* end = _world_bodies + _world_bodies_len;
RigidBody* body = NULL;
for(PhysicsEntity* entity = _world_bodies; entity < end; ++entity) {
body = entity->tc->get_rigidbody(entity->data);
rigidbody_apply_physics(body);
}
}
void physics_world_tick() {
// _internal_physics_broad_collision();
_internal_physics_narrow_collision();
_internal_physics_move();
}

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src/physics_world.h Normal file
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#ifndef _fencer_physics_world_h
#define _fencer_physics_world_h
#include "physics_entity.h"
extern void physics_world_init();
extern void physics_world_clean();
extern void physics_world_add_entity(PhysicsEntity entity);
extern void physics_world_remove_entity(PhysicsEntity entity);
extern void physics_world_tick();
#endif // !_fencer_physics_world_h