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assets.c
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get_asset_id will now return 0 if it fails to find the given asset
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2023-10-06 23:44:43 +02:00 |
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assets.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
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camera.c
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added camera_world_to_pixel_point
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2023-10-06 23:43:35 +02:00 |
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camera.h
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added camera_world_to_pixel_point
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2023-10-06 23:43:35 +02:00 |
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collision.c
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moved shape overlap code to collision.c
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2023-10-07 18:42:38 +02:00 |
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collision.h
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changed other type of collision to PhysicsEntity and added separation force
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2023-10-07 18:39:57 +02:00 |
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debug.c
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
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debug.h
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Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each
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2023-10-02 10:45:30 +02:00 |
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fencer.c
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reworked rendering to transform sprites to pixel coordinates correctly
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2023-10-01 21:58:48 +02:00 |
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input.c
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added keyboard input event handling
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2023-10-01 15:22:27 +02:00 |
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input.h
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added keyboard input event handling
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2023-10-01 15:22:27 +02:00 |
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level.c
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level_load now logs before freeing filename, fixing double free
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2023-10-06 23:43:20 +02:00 |
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level.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
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physics_entity.h
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physics entity now extends transformable
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2023-10-07 18:41:12 +02:00 |
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player.c
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implemented basic player struct with impl for behaviour physics and transformable
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2023-10-07 18:42:09 +02:00 |
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player.h
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implemented basic player struct with impl for behaviour physics and transformable
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2023-10-07 18:42:09 +02:00 |
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program.c
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addedadded delta_time() to get last frame duration
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2023-10-06 23:42:55 +02:00 |
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program.h
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addedadded delta_time() to get last frame duration
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2023-10-06 23:42:55 +02:00 |
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render.c
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
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render.h
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removed references to old "Context" concepts and replaced with constants, declared camera functions
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2023-09-23 22:52:55 +02:00 |
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rigidbody.c
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renamed self to data for impls
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2023-10-07 18:42:28 +02:00 |
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rigidbody.h
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added rigidbody struct defining an object's physical properties
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2023-10-06 23:45:12 +02:00 |
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shape.c
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moved shape overlap code to collision.c
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2023-10-07 18:42:38 +02:00 |
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shape.h
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moved shape overlap code to collision.c
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2023-10-07 18:42:38 +02:00 |
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sprite.c
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Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each
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2023-10-02 10:45:30 +02:00 |
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sprite.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
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spritesheet.c
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Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each
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2023-10-02 10:45:30 +02:00 |
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spritesheet.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
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tilemap.c
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Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each
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2023-10-02 10:45:30 +02:00 |
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tilemap.h
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reworked rendering to transform sprites to pixel coordinates correctly
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2023-10-01 21:58:48 +02:00 |
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tileset.c
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tileset_from_json now returns an error if allocation of tileset failed
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2023-10-06 23:42:38 +02:00 |
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tileset.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
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transform.h
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added transformable and implemented it for Transform
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2023-10-06 23:41:30 +02:00 |
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transformable.h
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renamed self to data for transformable interface
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2023-10-07 18:43:30 +02:00 |
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typeclass_helpers.h
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added transformable and implemented it for Transform
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2023-10-06 23:41:30 +02:00 |
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vmath.h
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now using absolute values for vsqrmagnitudef
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2023-10-06 23:41:52 +02:00 |