fencer/src
2023-10-07 18:43:30 +02:00
..
assets.c get_asset_id will now return 0 if it fails to find the given asset 2023-10-06 23:44:43 +02:00
assets.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
camera.c added camera_world_to_pixel_point 2023-10-06 23:43:35 +02:00
camera.h added camera_world_to_pixel_point 2023-10-06 23:43:35 +02:00
collision.c moved shape overlap code to collision.c 2023-10-07 18:42:38 +02:00
collision.h changed other type of collision to PhysicsEntity and added separation force 2023-10-07 18:39:57 +02:00
debug.c implemented tilemap rendering 2023-10-01 15:22:17 +02:00
debug.h Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each 2023-10-02 10:45:30 +02:00
fencer.c reworked rendering to transform sprites to pixel coordinates correctly 2023-10-01 21:58:48 +02:00
input.c added keyboard input event handling 2023-10-01 15:22:27 +02:00
input.h added keyboard input event handling 2023-10-01 15:22:27 +02:00
level.c level_load now logs before freeing filename, fixing double free 2023-10-06 23:43:20 +02:00
level.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
physics_entity.h physics entity now extends transformable 2023-10-07 18:41:12 +02:00
player.c implemented basic player struct with impl for behaviour physics and transformable 2023-10-07 18:42:09 +02:00
player.h implemented basic player struct with impl for behaviour physics and transformable 2023-10-07 18:42:09 +02:00
program.c addedadded delta_time() to get last frame duration 2023-10-06 23:42:55 +02:00
program.h addedadded delta_time() to get last frame duration 2023-10-06 23:42:55 +02:00
render.c implemented tilemap rendering 2023-10-01 15:22:17 +02:00
render.h removed references to old "Context" concepts and replaced with constants, declared camera functions 2023-09-23 22:52:55 +02:00
rigidbody.c renamed self to data for impls 2023-10-07 18:42:28 +02:00
rigidbody.h added rigidbody struct defining an object's physical properties 2023-10-06 23:45:12 +02:00
shape.c moved shape overlap code to collision.c 2023-10-07 18:42:38 +02:00
shape.h moved shape overlap code to collision.c 2023-10-07 18:42:38 +02:00
sprite.c Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each 2023-10-02 10:45:30 +02:00
sprite.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
spritesheet.c Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each 2023-10-02 10:45:30 +02:00
spritesheet.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
tilemap.c Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each 2023-10-02 10:45:30 +02:00
tilemap.h reworked rendering to transform sprites to pixel coordinates correctly 2023-10-01 21:58:48 +02:00
tileset.c tileset_from_json now returns an error if allocation of tileset failed 2023-10-06 23:42:38 +02:00
tileset.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
transform.h added transformable and implemented it for Transform 2023-10-06 23:41:30 +02:00
transformable.h renamed self to data for transformable interface 2023-10-07 18:43:30 +02:00
typeclass_helpers.h added transformable and implemented it for Transform 2023-10-06 23:41:30 +02:00
vmath.h now using absolute values for vsqrmagnitudef 2023-10-06 23:41:52 +02:00