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assets.c
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get_asset_id will now return 0 if it fails to find the given asset
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2023-10-06 23:44:43 +02:00 |
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assets.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
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behaviour_entity.h
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added behaviour entity type
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2023-10-07 22:58:51 +02:00 |
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camera.c
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camera_world_to_pixel_point now also takes camera fov into account
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2023-10-08 23:06:47 +02:00 |
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camera.h
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added camera_world_to_pixel_point
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2023-10-06 23:43:35 +02:00 |
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collision.c
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using better method to decide whether or not a collision is valid
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2023-10-18 13:49:41 +02:00 |
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collision.h
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collision_check will now return 1 if there is a collision, and write collision data to the new out variables
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2023-10-07 22:58:15 +02:00 |
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debug.c
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
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debug.h
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Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each
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2023-10-02 10:45:30 +02:00 |
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fencer.c
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more debugging for collision sovler
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2023-10-17 17:17:16 +02:00 |
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input.c
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added keyboard input event handling
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2023-10-01 15:22:27 +02:00 |
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input.h
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added keyboard input event handling
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2023-10-01 15:22:27 +02:00 |
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level.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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level.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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list.c
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added contiguous dynamic length array List
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2023-10-14 20:54:59 +02:00 |
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list.h
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added contiguous dynamic length array List
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2023-10-14 20:54:59 +02:00 |
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physics_entity.c
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more debugging for collision sovler
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2023-10-17 17:17:16 +02:00 |
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physics_entity.h
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more debugging for collision sovler
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2023-10-17 17:17:16 +02:00 |
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physics_world.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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physics_world.h
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added tilemap collision
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2023-10-08 23:10:37 +02:00 |
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player.c
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IT FUCKING WORKS (collision resolution is now working)
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2023-10-18 13:21:02 +02:00 |
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player.h
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moved input code to player.c
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2023-10-14 20:55:21 +02:00 |
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program.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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program.h
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addedadded delta_time() to get last frame duration
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2023-10-06 23:42:55 +02:00 |
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render.c
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
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render.h
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removed references to old "Context" concepts and replaced with constants, declared camera functions
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2023-09-23 22:52:55 +02:00 |
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rigidbody.c
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IT FUCKING WORKS (collision resolution is now working)
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2023-10-18 13:21:02 +02:00 |
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rigidbody.h
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more debugging for collision sovler
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2023-10-17 17:17:16 +02:00 |
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shape.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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shape.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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sprite.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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sprite.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
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sprite_entity.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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sprite_entity.h
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added sprite entity trait
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2023-10-08 23:07:04 +02:00 |
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spritesheet.c
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Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each
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2023-10-02 10:45:30 +02:00 |
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spritesheet.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
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tilemap.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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tilemap.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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tileset.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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tileset.h
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tilesets now have a 1x1 square as a collision box & implemented tiledef_get_shape
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2023-10-08 23:08:09 +02:00 |
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transform.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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transformable.c
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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transformable.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |
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typeclass_helpers.h
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added transformable and implemented it for Transform
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2023-10-06 23:41:30 +02:00 |
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vmath.h
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progress on physics
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2023-10-16 21:31:48 +02:00 |