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assets.c
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get_asset_id will now return 0 if it fails to find the given asset
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2023-10-06 23:44:43 +02:00 |
assets.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
behaviour_entity.h
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added behaviour entity type
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2023-10-07 22:58:51 +02:00 |
camera.c
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camera_world_to_pixel_point now also takes camera fov into account
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2023-10-08 23:06:47 +02:00 |
camera.h
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added camera_world_to_pixel_point
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2023-10-06 23:43:35 +02:00 |
collision.c
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collision_check will now return 1 if there is a collision, and write collision data to the new out variables
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2023-10-07 22:58:15 +02:00 |
collision.h
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collision_check will now return 1 if there is a collision, and write collision data to the new out variables
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2023-10-07 22:58:15 +02:00 |
debug.c
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
debug.h
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Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each
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2023-10-02 10:45:30 +02:00 |
fencer.c
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player is now of type Player
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2023-10-08 23:10:48 +02:00 |
input.c
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added keyboard input event handling
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2023-10-01 15:22:27 +02:00 |
input.h
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added keyboard input event handling
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2023-10-01 15:22:27 +02:00 |
level.c
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level_load now logs before freeing filename, fixing double free
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2023-10-06 23:43:20 +02:00 |
level.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
list.c
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added contiguous dynamic length array List
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2023-10-14 20:54:59 +02:00 |
list.h
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added contiguous dynamic length array List
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2023-10-14 20:54:59 +02:00 |
physics_entity.h
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physics entity interface now requires a callback for collisions
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2023-10-07 23:00:03 +02:00 |
physics_world.c
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added tilemap collision
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2023-10-08 23:10:37 +02:00 |
physics_world.h
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added tilemap collision
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2023-10-08 23:10:37 +02:00 |
player.c
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added debugging logs for player collision
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2023-10-08 23:10:27 +02:00 |
player.h
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player now implements SpriteEntity
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2023-10-08 23:10:13 +02:00 |
program.c
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now initializing, ticking and cleaning physics world from program_run
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2023-10-08 23:09:41 +02:00 |
program.h
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addedadded delta_time() to get last frame duration
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2023-10-06 23:42:55 +02:00 |
render.c
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
render.h
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removed references to old "Context" concepts and replaced with constants, declared camera functions
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2023-09-23 22:52:55 +02:00 |
rigidbody.c
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renamed self to data for impls
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2023-10-07 18:42:28 +02:00 |
rigidbody.h
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added rigidbody struct defining an object's physical properties
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2023-10-06 23:45:12 +02:00 |
shape.c
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added shape_new_square to construct a square collision shape
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2023-10-08 23:09:17 +02:00 |
shape.h
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added shape_new_square to construct a square collision shape
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2023-10-08 23:09:17 +02:00 |
sprite.c
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Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each
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2023-10-02 10:45:30 +02:00 |
sprite.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
sprite_entity.c
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added sprite entity trait
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2023-10-08 23:07:04 +02:00 |
sprite_entity.h
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added sprite entity trait
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2023-10-08 23:07:04 +02:00 |
spritesheet.c
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Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each
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2023-10-02 10:45:30 +02:00 |
spritesheet.h
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implemented tilemap rendering
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2023-10-01 15:22:17 +02:00 |
tilemap.c
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tilemaps now have a rigidbody, tile instances refer to their containing tilemap
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2023-10-08 23:07:30 +02:00 |
tilemap.h
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tilemaps now have a rigidbody, tile instances refer to their containing tilemap
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2023-10-08 23:07:30 +02:00 |
tileset.c
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tilesets now have a 1x1 square as a collision box & implemented tiledef_get_shape
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2023-10-08 23:08:09 +02:00 |
tileset.h
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tilesets now have a 1x1 square as a collision box & implemented tiledef_get_shape
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2023-10-08 23:08:09 +02:00 |
transform.h
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transform_point now more explicitly rotates input position
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2023-10-08 23:08:38 +02:00 |
transformable.h
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formatting changes
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2023-10-08 23:08:56 +02:00 |
typeclass_helpers.h
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added transformable and implemented it for Transform
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2023-10-06 23:41:30 +02:00 |
vmath.h
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now using absolute values for vsqrmagnitudef
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2023-10-06 23:41:52 +02:00 |