fencer/src
2023-10-14 20:54:59 +02:00
..
assets.c get_asset_id will now return 0 if it fails to find the given asset 2023-10-06 23:44:43 +02:00
assets.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
behaviour_entity.h added behaviour entity type 2023-10-07 22:58:51 +02:00
camera.c camera_world_to_pixel_point now also takes camera fov into account 2023-10-08 23:06:47 +02:00
camera.h added camera_world_to_pixel_point 2023-10-06 23:43:35 +02:00
collision.c collision_check will now return 1 if there is a collision, and write collision data to the new out variables 2023-10-07 22:58:15 +02:00
collision.h collision_check will now return 1 if there is a collision, and write collision data to the new out variables 2023-10-07 22:58:15 +02:00
debug.c implemented tilemap rendering 2023-10-01 15:22:17 +02:00
debug.h Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each 2023-10-02 10:45:30 +02:00
fencer.c player is now of type Player 2023-10-08 23:10:48 +02:00
input.c added keyboard input event handling 2023-10-01 15:22:27 +02:00
input.h added keyboard input event handling 2023-10-01 15:22:27 +02:00
level.c level_load now logs before freeing filename, fixing double free 2023-10-06 23:43:20 +02:00
level.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
list.c added contiguous dynamic length array List 2023-10-14 20:54:59 +02:00
list.h added contiguous dynamic length array List 2023-10-14 20:54:59 +02:00
physics_entity.h physics entity interface now requires a callback for collisions 2023-10-07 23:00:03 +02:00
physics_world.c added tilemap collision 2023-10-08 23:10:37 +02:00
physics_world.h added tilemap collision 2023-10-08 23:10:37 +02:00
player.c added debugging logs for player collision 2023-10-08 23:10:27 +02:00
player.h player now implements SpriteEntity 2023-10-08 23:10:13 +02:00
program.c now initializing, ticking and cleaning physics world from program_run 2023-10-08 23:09:41 +02:00
program.h addedadded delta_time() to get last frame duration 2023-10-06 23:42:55 +02:00
render.c implemented tilemap rendering 2023-10-01 15:22:17 +02:00
render.h removed references to old "Context" concepts and replaced with constants, declared camera functions 2023-09-23 22:52:55 +02:00
rigidbody.c renamed self to data for impls 2023-10-07 18:42:28 +02:00
rigidbody.h added rigidbody struct defining an object's physical properties 2023-10-06 23:45:12 +02:00
shape.c added shape_new_square to construct a square collision shape 2023-10-08 23:09:17 +02:00
shape.h added shape_new_square to construct a square collision shape 2023-10-08 23:09:17 +02:00
sprite.c Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each 2023-10-02 10:45:30 +02:00
sprite.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
sprite_entity.c added sprite entity trait 2023-10-08 23:07:04 +02:00
sprite_entity.h added sprite entity trait 2023-10-08 23:07:04 +02:00
spritesheet.c Added ASSERT_RETURN and RETURN_ERROR as well as WARNING variants of each 2023-10-02 10:45:30 +02:00
spritesheet.h implemented tilemap rendering 2023-10-01 15:22:17 +02:00
tilemap.c tilemaps now have a rigidbody, tile instances refer to their containing tilemap 2023-10-08 23:07:30 +02:00
tilemap.h tilemaps now have a rigidbody, tile instances refer to their containing tilemap 2023-10-08 23:07:30 +02:00
tileset.c tilesets now have a 1x1 square as a collision box & implemented tiledef_get_shape 2023-10-08 23:08:09 +02:00
tileset.h tilesets now have a 1x1 square as a collision box & implemented tiledef_get_shape 2023-10-08 23:08:09 +02:00
transform.h transform_point now more explicitly rotates input position 2023-10-08 23:08:38 +02:00
transformable.h formatting changes 2023-10-08 23:08:56 +02:00
typeclass_helpers.h added transformable and implemented it for Transform 2023-10-06 23:41:30 +02:00
vmath.h now using absolute values for vsqrmagnitudef 2023-10-06 23:41:52 +02:00