added debugging logs for player collision
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@ -1,4 +1,5 @@
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#include "player.h"
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#include "debug.h"
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void player_spawn(Player* self, Vector at) {
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self->transform.position = at;
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@ -12,6 +13,10 @@ void player_update(Player* self, float dt) {
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}
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void player_collision(Player* self, Collision hit) {
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LOG_INFO("AAAAA %p", hit.other.data);
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}
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Sprite* player_get_sprite(Player* self) {
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return self->sprite;
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}
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