player can only adjust movement when on the ground
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@ -10,8 +10,6 @@
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static Vector _directional = ZeroVector;
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static Spritesheet* spr_player_standing = NULL;
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static const int _ground_face = 7;
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static
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void player_input_h(int val) {
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_directional.x = val * 10.f;
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@ -58,7 +56,7 @@ void player_start(Player* self) {
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void player_update(Player* self, float dt) {
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Vector velocity = rigidbody_get_velocity(self->rigidbody);
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Vector velocity_target = {_directional.x, velocity.y};
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Vector velocity_target = {self->is_grounded ? _directional.x : velocity.x, velocity.y};
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if(_directional.y < 0 && self->is_grounded) {
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_directional.y = 0;
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velocity.y = -20.f;
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