Commit graph

38 commits

Author SHA1 Message Date
Sara cb20f46d9d feat: boxed industrial area sketch with CSG nodes 2025-07-26 22:48:17 +02:00
Sara 4bec0ed5fc feat: made player smaller, removed debug log 2025-07-25 17:22:38 +02:00
Sara 5e8e359aaf feat: removed one wretched from patrol group 2025-07-25 17:22:31 +02:00
Sara 5d0ae90fbc fix: state machines now handle being disabled 2025-07-25 01:52:59 +02:00
Sara b72474974b fix(formatting): removed unnecessary spacing 2025-07-25 01:24:59 +02:00
Sara 75dd7158ca feat: adjusted settings 2025-07-25 01:24:42 +02:00
Sara 8edc34b7b6 fix: change_scene_to_file is now called with call_deferred 2025-07-24 00:08:40 +02:00
Sara aaf46bc41c feat: all wretched's hitboxes are now in the model scene 2025-07-24 00:08:18 +02:00
Sara d2c6fd4b82 feat: changed type of testmap root to Node 2025-07-24 00:06:51 +02:00
Sara 63e4b1022f fix: main menu now enforces MOUSE_MODE_VISIBLE 2025-07-24 00:06:17 +02:00
Sara 0d346471a2 feat: implemented pause menu 2025-07-23 15:58:09 +02:00
Sara 84f0d48879 feat: added open menu input 2025-07-23 14:43:01 +02:00
Sara 5b826cc23b feat: added main menu and game over 2025-07-23 14:42:52 +02:00
Sara c57a4c8bb9 feat: added godot-git plugin to improve vcs experience 2025-07-23 14:05:44 +02:00
Sara 48dde1089c feat: adjusted hitbox shapes 2025-07-23 13:59:41 +02:00
Sara 1a8c64806d feat: enemy death and damage effects 2025-07-23 00:24:52 +02:00
Sara 2134fcae92 feat: implemented avoidance and exposed speed settings to editor 2025-07-22 20:02:33 +02:00
Sara fb9417a1d8 feat: implemented enemy wretched attack animation and damage boxes 2025-07-22 14:40:57 +02:00
Sara 97e0c1a79d feat: adjusted collision settings for hitscan weapons 2025-07-21 23:18:20 +02:00
Sara 426a7a8688 feat: added wretched model and first animations 2025-07-21 23:18:09 +02:00
Sara 2cd1cba04f feat: implemented damage to enemies 2025-07-21 20:41:02 +02:00
Sara 70696db134 fix: animation timing for hip fire on rifle now matches animation 2025-07-21 17:22:29 +02:00
Sara d8aafba90e fix: WretchedPatrolState now works without a path 2025-07-21 17:21:56 +02:00
Sara c05d3aa28f fix: patrol navigation now first targets the closest point on the path 2025-07-21 15:50:26 +02:00
Sara 9517588415 feat: implemented enemy wretched patrol and chase states 2025-07-21 15:05:02 +02:00
Sara 526f756736 feat: first basic enemy patrolling behaviour 2025-07-20 21:41:22 +02:00
Sara 58e90780d5 feat: implemented recoil 2025-07-19 14:26:46 +02:00
Sara a7b3f97b3b feat: implemented bullet impacts 2025-07-19 12:33:48 +02:00
Sara 7a5c129bb9 feat: added raycast node to rifle to start work on hitscan weapons 2025-07-18 00:47:17 +02:00
Sara 01b69df872 feat: replace 'fallback weapon' with 'starting weapon' 2025-07-18 00:45:55 +02:00
Sara aecc40ed6e feat: implemented basics for weapons 2025-07-17 12:49:32 +02:00
Sara 6fa9d11af5 feat: implementations of initial weapon inventory interface 2025-07-15 23:01:28 +02:00
Sara 46a958f801 feat: initialized template and wrote first gameplay code 2025-07-14 23:03:04 +02:00
Jan van der Weide 58690660c4 fix: export_preset path not resetting propperly 2025-04-13 22:15:59 +02:00
Jan van der Weide c420f4b4a8 feat: justfile updated and effected files updated accordingly 2025-04-12 18:41:11 +02:00
Sara 21ba8e33af feat: updated engine version to 4.4-rc1 2025-02-23 14:38:23 +01:00
Sara 25f9a4c4fd fix: template name in project.godot is now correct 2025-01-19 14:08:23 +01:00
Sara a6f4d83112 feat: added template project 2025-01-19 13:48:24 +01:00