fix: state machines now handle being disabled

This commit is contained in:
Sara 2025-07-25 01:52:59 +02:00
parent 707c38894a
commit 5d0ae90fbc
3 changed files with 19 additions and 1 deletions

View file

@ -6,7 +6,8 @@
script/source = "extends EnemyWretched
func _on_health_status_death() -> void:
%StateMachine.set_process(false)
%StateMachine.process_mode = Node.PROCESS_MODE_DISABLED
%NavigationAgent3D.process_mode = Node.PROCESS_MODE_DISABLED
$wretched/AnimationPlayer.play(\"death\")
$CollisionShape3D.disabled = true
set_movement_direction(Vector2())