wave-survival/project/objects/enemies/enemy_wretched.tscn

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[gd_scene load_steps=4 format=3 uid="uid://dqlqgk1veyos8"]
[ext_resource type="PackedScene" uid="uid://crtgy2rph5to2" path="res://assets/models/enemies/model_scenes/wretched.tscn" id="1_qot2n"]
[sub_resource type="GDScript" id="GDScript_qot2n"]
script/source = "extends EnemyWretched
func _on_health_status_death() -> void:
%StateMachine.process_mode = Node.PROCESS_MODE_DISABLED
%NavigationAgent3D.process_mode = Node.PROCESS_MODE_DISABLED
$wretched/AnimationPlayer.play(\"death\")
$CollisionShape3D.disabled = true
set_movement_direction(Vector2())
"
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ng1ul"]
radius = 0.26953125
[node name="EnemyWretched" type="EnemyWretched"]
chase_speed = 4.0
script = SubResource("GDScript_qot2n")
[node name="wretched" parent="." instance=ExtResource("1_qot2n")]
[node name="Hitbox" parent="wretched/Character/Skeleton3D" index="2" node_paths=PackedStringArray("health")]
health = NodePath("../../../../HealthStatus")
[node name="Hitbox" parent="wretched/Character/Skeleton3D/SpineAttach" index="0" node_paths=PackedStringArray("health")]
health = NodePath("../../../../../HealthStatus")
[node name="Hitbox" parent="wretched/Character/Skeleton3D/HeadAttach" index="0" node_paths=PackedStringArray("health")]
health = NodePath("../../../../../HealthStatus")
[node name="CollisionShape3D" parent="wretched/Character/Skeleton3D/BoneAttachment3D/DamageBox" index="0"]
transform = Transform3D(1, -9.834766e-07, -2.454035e-06, 1.4305115e-06, 0.9999989, -8.145726e-06, 1.8983264e-06, 7.3344854e-06, 1, -0.20908, -5.9604645e-07, -4.7683716e-07)
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_ng1ul")
[node name="StateMachine" type="StateMachine" parent="."]
unique_name_in_owner = true
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
unique_name_in_owner = true
path_desired_distance = 0.25
avoidance_enabled = true
neighbor_distance = 10.0
time_horizon_agents = 0.7
debug_enabled = true
[node name="PlayerDetector" type="PlayerDetector" parent="."]
unique_name_in_owner = true
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 1.4599279, 0)
[node name="HealthStatus" type="HealthStatus" parent="."]
unique_name_in_owner = true
health = 2
[connection signal="death" from="HealthStatus" to="." method="_on_health_status_death"]
[editable path="wretched"]