feat: implemented bullet impacts
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parent
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commit
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14 changed files with 644 additions and 12 deletions
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project/assets/textures/effects/bullet_impact_albedo.png
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project/assets/textures/effects/bullet_impact_albedo.png
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://da2nhu26lshix"
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path="res://.godot/imported/bullet_impact_albedo.png-a285c5d1917287b07f88b5818370b861.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/textures/effects/bullet_impact_albedo.png"
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dest_files=["res://.godot/imported/bullet_impact_albedo.png-a285c5d1917287b07f88b5818370b861.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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project/assets/textures/effects/bullet_impact_normal.png
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project/assets/textures/effects/bullet_impact_normal.png
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After Width: | Height: | Size: 5.9 MiB |
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@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://duj1snmy7lk1l"
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path="res://.godot/imported/bullet_impact_normal.png-5bf99cdbe81296319f4892ecad612d8f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/textures/effects/bullet_impact_normal.png"
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dest_files=["res://.godot/imported/bullet_impact_normal.png-5bf99cdbe81296319f4892ecad612d8f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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File diff suppressed because one or more lines are too long
13
project/objects/effects/bullet_impact.tscn
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13
project/objects/effects/bullet_impact.tscn
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[gd_scene load_steps=3 format=3 uid="uid://me2saxnylpfa"]
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[ext_resource type="Texture2D" uid="uid://da2nhu26lshix" path="res://assets/textures/effects/bullet_impact_albedo.png" id="1_dkdib"]
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[ext_resource type="Texture2D" uid="uid://duj1snmy7lk1l" path="res://assets/textures/effects/bullet_impact_normal.png" id="2_drixv"]
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[node name="BulletImpact" type="Node3D"]
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[node name="Decal" type="Decal" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.371139e-08, 1, 0, -1, -4.371139e-08, 0, 0, 0)
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size = Vector3(0.1, 0.1, 0.1)
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texture_albedo = ExtResource("1_dkdib")
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texture_normal = ExtResource("2_drixv")
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cull_mask = 1047553
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@ -7,13 +7,20 @@ anim = NodePath("rifle/AnimationPlayer")
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[node name="rifle" parent="." instance=ExtResource("1_afgyw")]
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[node name="Body" parent="rifle/Character/Skeleton3D" index="0"]
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layers = 2
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[node name="mesh" parent="rifle/Character/Skeleton3D" index="1"]
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layers = 2
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[node name="BoneAttachment3D" type="BoneAttachment3D" parent="rifle/Character/Skeleton3D" index="2"]
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transform = Transform3D(1, -2.0932122e-15, 2.3524223e-18, 2.3525281e-18, 0.0022477505, 0.99999744, -2.0932126e-15, -0.9999974, 0.0022477508, 0.07988295, -0.13953947, -0.33976445)
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bone_name = "root"
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bone_idx = 39
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[node name="RayCast3D" type="RayCast3D" parent="rifle/Character/Skeleton3D/BoneAttachment3D"]
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transform = Transform3D(1, 0, -1.6543612e-24, 0, 1, 0, 4.135903e-25, 0, 1, 0, 0.00010576844, 0.047063388)
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[node name="HitscanMuzzle" type="HitscanMuzzle" parent="rifle/Character/Skeleton3D/BoneAttachment3D"]
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unique_name_in_owner = true
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transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 2.746498e-26, 0, 0.059500493)
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target_position = Vector3(0, 100, 0)
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[node name="AnimationPlayer" parent="rifle" index="1"]
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@ -67,3 +67,8 @@ switch_weapon={
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[layer_names]
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3d_render/layer_1="Default"
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3d_render/layer_2="FirstPerson"
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