feat: added raycast node to rifle to start work on hitscan weapons

This commit is contained in:
Sara 2025-07-18 00:47:17 +02:00
parent 52ab7bea59
commit 7a5c129bb9

View file

@ -7,6 +7,15 @@ anim = NodePath("rifle/AnimationPlayer")
[node name="rifle" parent="." instance=ExtResource("1_afgyw")]
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="rifle/Character/Skeleton3D" index="2"]
transform = Transform3D(1, -2.0932122e-15, 2.3524223e-18, 2.3525281e-18, 0.0022477505, 0.99999744, -2.0932126e-15, -0.9999974, 0.0022477508, 0.07988295, -0.13953947, -0.33976445)
bone_name = "root"
bone_idx = 39
[node name="RayCast3D" type="RayCast3D" parent="rifle/Character/Skeleton3D/BoneAttachment3D"]
transform = Transform3D(1, 0, -1.6543612e-24, 0, 1, 0, 4.135903e-25, 0, 1, 0, 0.00010576844, 0.047063388)
target_position = Vector3(0, 100, 0)
[node name="AnimationPlayer" parent="rifle" index="1"]
playback_default_blend_time = 0.1