From 7a5c129bb9378025f79e3835d2b496d322043589 Mon Sep 17 00:00:00 2001 From: Sara Date: Fri, 18 Jul 2025 00:47:17 +0200 Subject: [PATCH] feat: added raycast node to rifle to start work on hitscan weapons --- project/objects/weapons/rifle.tscn | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/project/objects/weapons/rifle.tscn b/project/objects/weapons/rifle.tscn index 25df305a..69564150 100644 --- a/project/objects/weapons/rifle.tscn +++ b/project/objects/weapons/rifle.tscn @@ -7,6 +7,15 @@ anim = NodePath("rifle/AnimationPlayer") [node name="rifle" parent="." instance=ExtResource("1_afgyw")] +[node name="BoneAttachment3D" type="BoneAttachment3D" parent="rifle/Character/Skeleton3D" index="2"] +transform = Transform3D(1, -2.0932122e-15, 2.3524223e-18, 2.3525281e-18, 0.0022477505, 0.99999744, -2.0932126e-15, -0.9999974, 0.0022477508, 0.07988295, -0.13953947, -0.33976445) +bone_name = "root" +bone_idx = 39 + +[node name="RayCast3D" type="RayCast3D" parent="rifle/Character/Skeleton3D/BoneAttachment3D"] +transform = Transform3D(1, 0, -1.6543612e-24, 0, 1, 0, 4.135903e-25, 0, 1, 0, 0.00010576844, 0.047063388) +target_position = Vector3(0, 100, 0) + [node name="AnimationPlayer" parent="rifle" index="1"] playback_default_blend_time = 0.1