feat: implementations of initial weapon inventory interface
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12 changed files with 126 additions and 11 deletions
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@ -1,6 +1,4 @@
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[gd_scene load_steps=3 format=3 uid="uid://snjgu4yp5swd"]
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[ext_resource type="PackedScene" uid="uid://ce40pq785yoyi" path="res://objects/weapons/rifle.tscn" id="1_eqqp1"]
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[gd_scene load_steps=2 format=3 uid="uid://snjgu4yp5swd"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bxedw"]
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@ -18,7 +16,4 @@ unique_name_in_owner = true
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 1.60811, 0)
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fov = 60.0
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[node name="Rifle" parent="PlayerCamera" instance=ExtResource("1_eqqp1")]
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[editable path="PlayerCamera/Rifle"]
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[editable path="PlayerCamera/Rifle/rifle"]
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[node name="WeaponInventory" type="WeaponInventory" parent="."]
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