feat: made player smaller, removed debug log

This commit is contained in:
Sara 2025-07-25 17:22:38 +02:00
parent 5e8e359aaf
commit 4bec0ed5fc

View file

@ -5,17 +5,15 @@
[sub_resource type="GDScript" id="GDScript_eqqp1"]
script/source = "extends HealthStatus
func _on_health_changed(remaining: int, delta: int) -> void:
print(\"Player Health Changed:\", delta, \"remaining:\", remaining)
func _on_death() -> void:
get_tree().change_scene_to_file.call_deferred(\"res://menus/main_menu.tscn\")
"
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bxedw"]
radius = 0.4350586
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_eqqp1"]
radius = 0.3173828
radius = 0.2866211
[node name="PlayerBody" type="PlayerBody"]
@ -51,4 +49,3 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("CapsuleShape3D_eqqp1")
[connection signal="death" from="HealthStatus" to="HealthStatus" method="_on_death"]
[connection signal="health_changed" from="HealthStatus" to="HealthStatus" method="_on_health_changed"]