|  Sara | 4178c08102 | chore: formatted state.cpp | 2025-03-14 14:21:52 +01:00 |  | 
				
					
						|  Sara | c4dc10de90 | feat: updated clang-format | 2025-03-10 23:34:14 +01:00 |  | 
				
					
						|  Sara | 9b27fbaabf | fix: plan being considered empty if the last state is still active | 2025-03-10 23:34:02 +01:00 |  | 
				
					
						|  Sara | d7dadac070 | fix: TakeCover is now more likely to find matching cover | 2024-09-09 21:45:17 +02:00 |  | 
				
					
						|  Sara | a5bde58e57 | fix: changed get_is_health_safe to use integer division ipv float division | 2024-09-09 21:24:17 +02:00 |  | 
				
					
						|  Sara | a2863006f7 | feat: re-did markers in test level | 2024-09-09 21:21:43 +02:00 |  | 
				
					
						|  Sara | 667814906e | feat: set enemy health to ignore short-term values | 2024-09-09 21:21:30 +02:00 |  | 
				
					
						|  Sara | 8fe3bf10a8 | feat: camera zoom | 2024-09-09 20:23:00 +02:00 |  | 
				
					
						|  Sara | dc25687db2 | chore(git): added kate-swp files to gitignore | 2024-09-09 11:32:31 +02:00 |  | 
				
					
						|  Sara | c4d87f0f8a | feat: implemented utility item locks | 2024-09-09 11:13:59 +02:00 |  | 
				
					
						|  Sara | 428d42b672 | feat: Activate state can now activate UtilityLock nodes | 2024-09-04 22:29:14 +02:00 |  | 
				
					
						|  Sara | 7f6be4c48e | feat: added activation state and interrupt event to utility lock | 2024-09-04 22:29:14 +02:00 |  | 
				
					
						|  Sara | 44476103c2 | feat: started using csg nodes for level geometry | 2024-09-04 09:48:24 +02:00 |  | 
				
					
						|  Sara | c1b676f335 | feat: animation/activate actions use scene unique names now | 2024-09-02 21:29:26 +02:00 |  | 
				
					
						|  Sara | d8a3000b13 | feat: defined utility lock | 2024-09-02 21:28:53 +02:00 |  | 
				
					
						|  Sara | 5242deee1f | fix: entities will now attack until target is unconscious rather than until target is dead | 2024-09-02 21:28:21 +02:00 |  | 
				
					
						|  Sara | 9c96edee94 | chore: removed camera pivot marker | 2024-09-02 21:27:42 +02:00 |  | 
				
					
						|  Sara | 9a1e2a4ecf | feat: added animation to ground goal marker | 2024-09-02 21:27:27 +02:00 |  | 
				
					
						|  Sara | 1c1c7977de | feat: exposed Inventory::get_/set_utility_id to editor | 2024-09-02 21:27:07 +02:00 |  | 
				
					
						|  Sara | 6185722f50 | feat: updated ground marker graphics | 2024-09-02 20:35:10 +02:00 |  | 
				
					
						|  Sara | a20f642691 | feat: clicking units no longer results in floating goal markers | 2024-08-30 10:00:04 +02:00 |  | 
				
					
						|  Sara | 6d844b89b8 | fix: indented with spaces | 2024-08-29 18:33:29 +02:00 |  | 
				
					
						|  Sara | 1599f3aaad | chore: cleaned up order_activate_object_under_cursor with guard clause | 2024-08-29 18:33:14 +02:00 |  | 
				
					
						|  Sara | 78baddfdfb | fix: temporary marker will now not exist when character is unconscious | 2024-08-29 18:32:54 +02:00 |  | 
				
					
						|  Sara | 628d9bf923 | fix: units now visibly fall unconscious | 2024-08-29 09:54:35 +02:00 |  | 
				
					
						|  Sara | 51f86e363e | chore: explicit functional-style cast of weapon_animation getter | 2024-08-28 16:50:05 +02:00 |  | 
				
					
						|  Sara | 2c5fdfcc3e | chore: formatting update, removed _ argument name | 2024-08-25 13:01:09 +02:00 |  | 
				
					
						|  Sara | 2a0c9a623e | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 |  | 
				
					
						|  Sara | c9c41ac2d7 | feat: created character specializations of unit and world state | 2024-08-18 17:42:20 +02:00 |  | 
				
					
						|  Sara | 7312df3679 | fix(tools): removed global path from Makefile | 2024-08-18 17:40:21 +02:00 |  | 
				
					
						|  Sara | 728af5cf99 | chore(tool): updated clang-format to always use spaces | 2024-08-18 17:40:00 +02:00 |  | 
				
					
						|  Sara | 75fbfec2d1 | tweak: set player unit weapon to handgun | 2024-08-16 16:19:36 +02:00 |  | 
				
					
						|  Sara | 57622176cb | chore: removed flyweight db debug print calls | 2024-08-16 16:19:14 +02:00 |  | 
				
					
						|  Sara | c97742f992 | fix: inventory is now a tool class | 2024-08-16 16:18:46 +02:00 |  | 
				
					
						|  Sara | a05bc7cd67 | chore: updated utils | 2024-08-16 11:37:18 +02:00 |  | 
				
					
						|  Sara | 44c0f88513 | chore: forgot to make RTSGameMode a RUNTIME_CLASS | 2024-08-16 11:36:31 +02:00 |  | 
				
					
						|  Sara | 7ceea27259 | feat: upgraded project to godot 4.3 | 2024-08-16 00:14:04 +02:00 |  | 
				
					
						|  Sara | a8151b2663 | feat(tools): added make clean | 2024-08-16 00:08:57 +02:00 |  | 
				
					
						|  Sara | cb6051bb43 | chore: updated godot-cpp | 2024-08-15 21:49:13 +02:00 |  | 
				
					
						|  Sara | a024aab203 | feat: implemented item and inventory outline | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | f771b383f3 | chore: fixed external includes being in quotes ipv angle brackets | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | 75e73aba95 | fix: MoveTo now avoids setting velocity after calling end_state | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | cd94bb164e | feat: unit now guarantees it stays on the navmesh | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | d7441eade9 | feat: enemy and player units are now each in their own avoidance layers | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | d20da67bea | feat: EnemyWorldState now queues re-planning | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | e71a27876d | feat: increased visibility of various getters in goap::State | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | dc60937660 | feat: improved take cover action node selection | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | 2c21845991 | feat: added print debug info interaction to player and unit | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | 41f353eda3 | tweak: moved navigation marker in test_level | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | a08bb0b2e8 | feat: enemy_unit now has defeat_enemy_unit and maintain_health separate | 2024-08-15 21:45:33 +02:00 |  |