fix: inventory is now a tool class
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@ -11,6 +11,8 @@ void Inventory::_bind_methods() {
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}
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void Inventory::_ready() {
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if(gd::Engine::get_singleton()->is_editor_hint())
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return;
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this->parent_unit = gd::Object::cast_to<Unit>(this->get_parent());
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}
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@ -65,7 +65,7 @@ void initialize_gdextension_types(gd::ModuleInitializationLevel p_level)
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GDREGISTER_RUNTIME_CLASS(EntityHealth);
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GDREGISTER_CLASS(NavMarker);
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GDREGISTER_RUNTIME_CLASS(NavRoom);
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GDREGISTER_RUNTIME_CLASS(Inventory);
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GDREGISTER_CLASS(Inventory);
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GDREGISTER_RUNTIME_CLASS(RTSGameMode);
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GDREGISTER_RUNTIME_CLASS(RTSPlayer);
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}
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