feat: enemy and player units are now each in their own avoidance layers

This commit is contained in:
Sara 2024-08-09 17:56:39 +02:00
parent d20da67bea
commit d7441eade9
3 changed files with 7 additions and 6 deletions

View file

@ -46,9 +46,8 @@ path_desired_distance = 0.5
target_desired_distance = 0.2
path_height_offset = 0.5
avoidance_enabled = true
radius = 0.75
time_horizon_agents = 4.0
time_horizon_obstacles = 4.0
avoidance_layers = 2
avoidance_mask = 3
debug_enabled = true
debug_path_custom_color = Color(0, 0.588235, 0.270588, 1)

View file

@ -39,9 +39,8 @@ path_desired_distance = 0.2
target_desired_distance = 0.5
path_height_offset = 0.5
avoidance_enabled = true
radius = 0.75
time_horizon_agents = 4.0
time_horizon_obstacles = 4.0
avoidance_layers = 4
avoidance_mask = 5
debug_enabled = true
debug_path_custom_point_size = 7.0

View file

@ -93,3 +93,6 @@ DEBUG_toggle_debug={
3d_physics/layer_1="Default"
3d_physics/layer_2="Units"
3d_physics/layer_3="Objects"
avoidance/layer_1="Objects"
avoidance/layer_2="Enemy Units"
avoidance/layer_3="Player Units"