feat: increased visibility of various getters in goap::State
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@ -19,12 +19,12 @@ public:
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virtual void _process(double) override;
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void interrupt_state();
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void end_state();
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protected:
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Action const *get_action() const;
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//! \returns True if the Action's requirements are complete. Without evaluating Action::require_state_complete.
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bool is_action_done() const;
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//! \returns True if the Action's requirements are complete. Including Action::require_state_complete.
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bool is_action_done_interrupt() const;
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protected:
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virtual void _end_state();
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private:
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ActorWorldState *world_state{nullptr};
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