Sara
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9fbbd833a5
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feat: enemy now looks at player when hit
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2023-12-01 21:44:30 +01:00 |
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Sara
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c2229a5bba
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feat: added DamageEventData struct
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2023-12-01 21:43:28 +01:00 |
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Sara
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264141ceb5
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feat: entry file renamed
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2023-12-01 21:43:16 +01:00 |
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Sara
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0d7eb82ea7
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chore: updated some formatting
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2023-11-29 16:27:26 +01:00 |
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Sara
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086e8fc449
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feat: player attacks now query combat physics layer
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2023-11-29 14:21:08 +01:00 |
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Sara
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04ade25772
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chore: removed debug draws
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2023-11-29 14:20:40 +01:00 |
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Sara
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26bea065b9
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feat: enemy animation and hurt reaction
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2023-11-29 14:20:19 +01:00 |
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Sara
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29a40ce082
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feat: changed handle message signature to (T*, MessageID, uintptr_t)
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2023-11-29 14:18:51 +01:00 |
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Sara
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fbdfef79a2
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feat: added Layers.h and defined PHYSICS_LAYER_COMBAT
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2023-11-29 14:13:18 +01:00 |
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Sara
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2bf6bea14f
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fix(types): removed implicit type casts
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2023-11-29 14:12:44 +01:00 |
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Sara
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879d72e10f
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feat: enemy now initializes 2 animations, and declares 3
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2023-11-29 11:49:00 +01:00 |
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Sara
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1fbb3b1530
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fix: damage is now dealt correctly
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2023-11-29 11:48:39 +01:00 |
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Sara
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b3622ab279
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feat: play() now spawns an enemy
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2023-11-29 11:48:02 +01:00 |
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Sara
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58e93e3336
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feat: PlayerStart now resets the animation
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2023-11-29 11:47:50 +01:00 |
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Sara
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c0203325b6
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feat: created enemy states, declared idle and walk state
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2023-11-29 11:47:35 +01:00 |
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Sara
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87c976824e
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chore: added whitespace around a function
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2023-11-28 10:27:26 +01:00 |
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Sara
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087b74244e
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chore: improved formatting in PlayerGetDepth
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2023-11-27 19:03:08 +01:00 |
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Sara
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1dae0d7f12
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fix(windows): removed cast from static definition
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2023-11-27 19:02:33 +01:00 |
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Sara
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804d8784a3
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feat: implemented basic skeleton of the enemy type
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2023-11-27 19:01:11 +01:00 |
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Sara
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dd2f0799cb
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feat: messages header to define message ids globally
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2023-11-27 19:00:27 +01:00 |
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Sara
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39999eaabd
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feat: created Enemy struct
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2023-11-27 17:41:56 +01:00 |
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Sara
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71d8ebd45c
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feat: prop now destroys itself when receiving message id 1
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2023-11-27 17:41:44 +01:00 |
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Sara
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02f48c5fb3
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feat: player attacks now have better timing for the attack frame
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2023-11-27 17:41:14 +01:00 |
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Sara
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53af5fb66d
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feat: player implements no message receiver
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2023-11-27 17:40:51 +01:00 |
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Sara
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ece2a24a78
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chore: removed tabs from whitespace-only lines
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2023-11-26 13:32:27 +01:00 |
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Sara
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b1a4fa2f0a
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feat: modified boxing bag collision box
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2023-11-26 13:19:47 +01:00 |
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Sara
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f2159a31a9
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feat: collision shape is for prop now initialized with physics entity and PHYSICS_LAYER_DEFAULT
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2023-11-26 13:15:07 +01:00 |
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Sara
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20c5d9dfe1
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feat: tracking facing direction
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2023-11-26 13:12:56 +01:00 |
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Sara
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b82c0a5765
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feat: added bias to player depth
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2023-11-26 13:12:41 +01:00 |
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Sara
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94cc7e8c6c
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feat: increased size of the player collider
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2023-11-26 13:11:30 +01:00 |
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Sara
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240186c8de
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feat(physics): reworked physics to use colliders, allowing for bodies with multiple colliders
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2023-11-25 21:52:12 +01:00 |
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Sara
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29b2852cea
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chore: removed debug logs from prop
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2023-11-25 11:34:24 +01:00 |
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Sara
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1bba6c86f1
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feat(game): player and prop now implement get depth for behaviour entity
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2023-11-25 11:34:10 +01:00 |
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Sara
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7851fc5a24
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fix: changed player collision size
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2023-11-24 23:31:40 +01:00 |
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Sara
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c406a0a8b9
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fix: changed creation order
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2023-11-24 23:31:31 +01:00 |
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Sara
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36d9fee5f4
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fix(animation): changed animation timings
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2023-11-24 23:31:15 +01:00 |
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Sara
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73cd7c5f96
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feat(game): now creating punching bag prop in play()
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2023-11-24 23:21:11 +01:00 |
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Sara
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c1e100211e
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feat(player): player now destroys all objects it creates. Made collision shape smaller
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2023-11-24 23:20:57 +01:00 |
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Sara
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14e006344e
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feat(game): added prop object to represent simple static props
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2023-11-24 23:20:25 +01:00 |
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Sara
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9adfac023f
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feat(animation): separated sprite flip logic into helper function
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2023-11-24 21:17:24 +01:00 |
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Sara
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333ada2752
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feat(player): player now implements physics entity
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2023-11-24 21:16:28 +01:00 |
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Sara
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eb871a9d5f
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feat(player): players state machine is now it's own file
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2023-11-24 19:08:48 +01:00 |
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Sara
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01d9a9417d
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feat(game): renamed fencer to beat-em-up and added SpawnPlayer to play
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2023-11-24 16:23:24 +01:00 |
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Sara
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d1870e7a19
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feat(game): added player
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2023-11-24 16:22:59 +01:00 |
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Sara
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37ec5a7558
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feat(template): removed files not directly needed for the template
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2023-11-23 20:03:33 +01:00 |
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Sara
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1d18873f4b
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feat(player): reworked some of the player's animation code
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2023-11-23 18:35:55 +01:00 |
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Sara
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dd0af050c9
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chore(format): Geany did some automatic formatting
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2023-11-23 18:35:27 +01:00 |
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Sara
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f7607f71ab
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fix: PlayerIdleUpdate return value is now const State* in line with DefineState requirements
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2023-11-23 09:15:16 +01:00 |
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Sara
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1ffbd74a08
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feat(player): added PlayerIdleUpdate, which calls PlayerAnimationUpdate
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2023-11-22 20:58:10 +01:00 |
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Sara
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3c647ccfc2
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fix(warnings): added _DataType argument to DefineState to improve type checking
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2023-11-22 15:58:59 +01:00 |
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