fix(windows): removed cast from static definition

This commit is contained in:
Sara 2023-11-27 19:02:33 +01:00
parent 804d8784a3
commit 1dae0d7f12

View file

@ -5,7 +5,7 @@
#include "input_axis.h"
#include "physics_world.h"
const Vector PLAYER_SPEED = MakeVector(1.0f, 0.70f);
const Vector PLAYER_SPEED = { 1.0f, 0.70f };
static inline
void Internal_PlayerInitInput(Player* self) {