fix(windows): removed cast from static definition
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@ -5,7 +5,7 @@
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#include "input_axis.h"
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#include "physics_world.h"
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const Vector PLAYER_SPEED = MakeVector(1.0f, 0.70f);
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const Vector PLAYER_SPEED = { 1.0f, 0.70f };
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static inline
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void Internal_PlayerInitInput(Player* self) {
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