feat: play() now spawns an enemy
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@ -2,6 +2,7 @@
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#include "shape.h"
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#include "Player.h"
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#include "Prop.h"
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#include "Enemy.h"
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static
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void play() {
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@ -16,6 +17,7 @@ void play() {
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MakeVector(0.5f, .93f)
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);
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SpawnPlayer(ZeroVector);
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SpawnEnemy(MakeVector(1.f, 0.0f), EnemyIdle());
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}
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static
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