feat: PlayerStart now resets the animation
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@ -109,7 +109,9 @@ void PlayerAttackInput(Player* self, InputEvent value) {
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self->attackInput = 1;
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}
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void PlayerStart(Player* self) {}
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void PlayerStart(Player* self) {
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animation_sprite_play_from(self->currentAnimation, 0.0f);
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}
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void PlayerUpdate(Player* self, float deltaTime) {
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state_machine_update(self->animationStateMachine, deltaTime);
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