feat: changed handle message signature to (T*, MessageID, uintptr_t)
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af6c8d33ea
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@ -1,7 +1,7 @@
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#include "message_receiver.h"
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#include "stddef.h"
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void* message_receiver_refuse(void* self, MessageID id, void* data) {
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void* message_receiver_refuse(void* self, MessageID id, uintptr_t data) {
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return NULL;
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}
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@ -7,7 +7,7 @@
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typedef uint32_t MessageID;
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typedef struct IMessageReceiver {
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void* (*const handle_message)(void*, MessageID, void*);
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void* (*const handle_message)(void*, MessageID, uintptr_t);
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} IMessageReceiver;
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typedef struct MessageReceiver {
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@ -15,7 +15,7 @@ typedef struct MessageReceiver {
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IMessageReceiver const* tc;
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} MessageReceiver;
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extern void* message_receiver_refuse(void* self, MessageID id, void* data);
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extern void* message_receiver_refuse(void* self, MessageID id, uintptr_t);
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extern MessageReceiver message_receiver_no_implementation(void* x);
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@ -26,9 +26,9 @@ static inline MessageReceiver T##_as_MessageReceiver(T* x) {\
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#define impl_MessageReceiver_for(T, handle_message_f)\
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static inline MessageReceiver T##_as_MessageReceiver(T* x) {\
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TC_FN_TYPECHECK(void*, handle_message_f, T*, MessageID, void*);\
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TC_FN_TYPECHECK(void*, handle_message_f, T*, MessageID, uintptr_t);\
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static IMessageReceiver const tc = {\
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.handle_message = (void*(*const)(void*,MessageID,void*)) handle_message_f,\
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.handle_message = (void*(*const)(void*,MessageID,uintptr_t)) handle_message_f,\
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};\
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return (MessageReceiver){.data = x, .tc = &tc};\
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}
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@ -66,11 +66,13 @@ void EnemyDestroy(Enemy* self) {
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void EnemyOnCollision(Enemy* self, Collision collision) {}
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void EnemyOnOverlap(Enemy* self, Collider* other) {}
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void* EnemyHandleMessage(Enemy* self, MessageID id, void* data) {
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void* EnemyHandleMessage(Enemy* self, MessageID id, uintptr_t data) {
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switch(id) {
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case MESSAGE_DEAL_DAMAGE:
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self->health -= (uintptr_t)data;
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self->health -= (int)data;
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self->hurt = 1;
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if(self->health <= 0)
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game_world_destroy_entity(Enemy_as_BehaviourEntity(self));
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break;
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default:
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break;
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@ -43,7 +43,7 @@ extern void EnemyDraw(Enemy* self);
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extern void EnemyOnCollision(Enemy* self, Collision collision);
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extern void EnemyOnOverlap(Enemy* self, Collider* other);
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extern void* EnemyHandleMessage(Enemy* self, MessageID id, void* data);
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extern void* EnemyHandleMessage(Enemy* self, MessageID id, uintptr_t data);
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extern Transform* EnemyGetTransform(Enemy* self);
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extern RigidBody* EnemyGetRigidBody(Enemy* self);
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@ -57,7 +57,7 @@ void PlayerAttackTrigger(Player* self) {
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MakeVector(0.1f, 0.06f), PHYSICS_LAYER_COMBAT, self->rigidbody);
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if(found != NULL) {
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PhysicsEntity entity = collider_get_owner(found);
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entity.message_receiver->handle_message(entity.data, 1, (void*)1u);
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entity.message_receiver->handle_message(entity.data, 1, 1u);
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}
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++self->animationTriggers;
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}
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@ -61,10 +61,10 @@ RigidBody* PropGetRigidBody(Prop* self) {
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return self->rigidbody;
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}
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void* PropReceiveMessage(Prop* self, MessageID message, void* data) {
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void* PropReceiveMessage(Prop* self, MessageID message, uintptr_t data) {
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if(message == 1) {
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int damage = *(int*)data;
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game_world_destroy_entity(Prop_as_BehaviourEntity(self));
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unsigned damage = (int)data;
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LOG_INFO("Punching bag took %u damage", damage);
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}
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return 0;
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}
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@ -31,7 +31,7 @@ void PropOnOverlap(Prop* self, Collider* other);
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Transform* PropGetTransform(Prop* self);
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RigidBody* PropGetRigidBody(Prop* self);
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void* PropReceiveMessage(Prop* self, MessageID message, void* data);
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void* PropReceiveMessage(Prop* self, MessageID message, uintptr_t data);
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static long PropGetDepth(Prop* self) { return -(int)(self->transform.position.y * 1000); }
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