fencer/game/src
2023-11-29 14:21:08 +01:00
..
beat-em-up.c fix(types): removed implicit type casts 2023-11-29 14:12:44 +01:00
Enemy.c chore: removed debug draws 2023-11-29 14:20:40 +01:00
Enemy.h feat: enemy animation and hurt reaction 2023-11-29 14:20:19 +01:00
EnemyStates.c feat: enemy animation and hurt reaction 2023-11-29 14:20:19 +01:00
EnemyStates.h feat: enemy animation and hurt reaction 2023-11-29 14:20:19 +01:00
Layers.h feat: added Layers.h and defined PHYSICS_LAYER_COMBAT 2023-11-29 14:13:18 +01:00
Messages.h feat: messages header to define message ids globally 2023-11-27 19:00:27 +01:00
Player.c feat: player attacks now query combat physics layer 2023-11-29 14:21:08 +01:00
Player.h chore: improved formatting in PlayerGetDepth 2023-11-27 19:03:08 +01:00
PlayerStates.c feat: changed handle message signature to (T*, MessageID, uintptr_t) 2023-11-29 14:18:51 +01:00
PlayerStates.h feat(player): players state machine is now it's own file 2023-11-24 19:08:48 +01:00
Prop.c chore: removed debug draws 2023-11-29 14:20:40 +01:00
Prop.h feat: changed handle message signature to (T*, MessageID, uintptr_t) 2023-11-29 14:18:51 +01:00