feat: player attacks now query combat physics layer

This commit is contained in:
Sara 2023-11-29 14:21:08 +01:00
parent 04ade25772
commit 086e8fc449

View file

@ -1,5 +1,6 @@
#include "Player.h"
#include "PlayerStates.h"
#include "Layers.h"
#include "debug.h"
#include "game_world.h"
#include "input_axis.h"
@ -51,11 +52,11 @@ Player* MakePlayer() {
self->rigidbody = rigidbody_make(Player_as_PhysicsEntity(self));
self->physicsCollider = collider_new(Player_as_PhysicsEntity(self), shape_new((Vector[]){
MakeVector(-0.2, -0.065),
MakeVector( 0.2, -0.065),
MakeVector( 0.2, 0.065),
MakeVector(-0.2, 0.065)
}, 4), 0, PHYSICS_LAYER_DEFAULT);
MakeVector(-0.2f, -0.065f),
MakeVector( 0.2f, -0.065f),
MakeVector( 0.2f, 0.065f),
MakeVector(-0.2f, 0.065f)
}, 4), 0, PHYSICS_LAYER_DEFAULT | PHYSICS_LAYER_COMBAT);
sprite_set_origin(self->sprite, MakeVector(0.45f, 0.925f));