diff --git a/game/src/Player.c b/game/src/Player.c index 1f3536c..64eb9e4 100644 --- a/game/src/Player.c +++ b/game/src/Player.c @@ -1,5 +1,6 @@ #include "Player.h" #include "PlayerStates.h" +#include "Layers.h" #include "debug.h" #include "game_world.h" #include "input_axis.h" @@ -51,11 +52,11 @@ Player* MakePlayer() { self->rigidbody = rigidbody_make(Player_as_PhysicsEntity(self)); self->physicsCollider = collider_new(Player_as_PhysicsEntity(self), shape_new((Vector[]){ - MakeVector(-0.2, -0.065), - MakeVector( 0.2, -0.065), - MakeVector( 0.2, 0.065), - MakeVector(-0.2, 0.065) - }, 4), 0, PHYSICS_LAYER_DEFAULT); + MakeVector(-0.2f, -0.065f), + MakeVector( 0.2f, -0.065f), + MakeVector( 0.2f, 0.065f), + MakeVector(-0.2f, 0.065f) + }, 4), 0, PHYSICS_LAYER_DEFAULT | PHYSICS_LAYER_COMBAT); sprite_set_origin(self->sprite, MakeVector(0.45f, 0.925f));