fencer/game/src
2023-11-29 14:13:18 +01:00
..
beat-em-up.c fix(types): removed implicit type casts 2023-11-29 14:12:44 +01:00
Enemy.c feat: enemy now initializes 2 animations, and declares 3 2023-11-29 11:49:00 +01:00
Enemy.h feat: enemy now initializes 2 animations, and declares 3 2023-11-29 11:49:00 +01:00
EnemyStates.c feat: created enemy states, declared idle and walk state 2023-11-29 11:47:35 +01:00
EnemyStates.h feat: created enemy states, declared idle and walk state 2023-11-29 11:47:35 +01:00
Layers.h feat: added Layers.h and defined PHYSICS_LAYER_COMBAT 2023-11-29 14:13:18 +01:00
Messages.h feat: messages header to define message ids globally 2023-11-27 19:00:27 +01:00
Player.c feat: PlayerStart now resets the animation 2023-11-29 11:47:50 +01:00
Player.h chore: improved formatting in PlayerGetDepth 2023-11-27 19:03:08 +01:00
PlayerStates.c fix(types): removed implicit type casts 2023-11-29 14:12:44 +01:00
PlayerStates.h feat(player): players state machine is now it's own file 2023-11-24 19:08:48 +01:00
Prop.c feat: prop now destroys itself when receiving message id 1 2023-11-27 17:41:44 +01:00
Prop.h feat: prop now destroys itself when receiving message id 1 2023-11-27 17:41:44 +01:00