.. |
utils@d81ad91a88
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feat: updated utils
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2024-04-16 11:46:11 +02:00 |
action.cpp
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feat: added the apply state to Action
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2024-03-30 22:59:57 +01:00 |
action.hpp
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feat: added the apply state to Action
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2024-03-30 22:59:57 +01:00 |
character_actor.cpp
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feat: CharacterActor acceleration walk_speed sprint_speed and rotation_speed are now variable
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2024-04-21 15:35:40 +02:00 |
character_actor.hpp
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feat: declared "Team" enum class
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2024-04-21 15:35:49 +02:00 |
character_data.cpp
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feat: added character data
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2024-03-19 13:22:55 +01:00 |
character_data.hpp
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feat: added character data
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2024-03-19 13:22:55 +01:00 |
enemy.cpp
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feat: renamed player_character to character_actor
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2024-03-25 16:02:21 +01:00 |
enemy.hpp
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feat: renamed player_character to character_actor
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2024-03-25 16:02:21 +01:00 |
global_world_state.cpp
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feat: implemented tactics markers and mode switching
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2024-04-09 18:57:53 +02:00 |
global_world_state.hpp
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feat: fixed global fetching, added get_player_character/position to global world state
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2024-04-02 22:25:06 +02:00 |
goal_marker.cpp
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fix: LineGoalMarker now uses extents instead of left-right extent separate
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2024-04-21 15:35:03 +02:00 |
goal_marker.hpp
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fix: LineGoalMarker now uses extents instead of left-right extent separate
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2024-04-21 15:35:03 +02:00 |
health.cpp
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feat: enemies now queue_delete when they die
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2024-03-20 11:48:57 +01:00 |
health.hpp
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feat: added health node and health entity interface
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2024-03-18 16:26:18 +01:00 |
pellet_projectile.cpp
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fix: projectiles now destroy when hitting non-character objects
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2024-04-16 11:30:34 +02:00 |
pellet_projectile.hpp
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chore: removed unused include (pellet_projectile.hpp)
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2024-04-16 11:30:51 +02:00 |
planner.cpp
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chore(naming): clarified names of PlannerNode maps/sets
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2024-04-21 15:34:38 +02:00 |
planner.hpp
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feat: implemented tactics markers and mode switching
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2024-04-09 18:57:53 +02:00 |
projectile.cpp
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feat: projectile is no longer an interface
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2024-03-20 09:48:53 +01:00 |
projectile.hpp
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feat: projectile is no longer an interface
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2024-03-20 09:48:53 +01:00 |
projectile_pool.cpp
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feat: projectile pool now uses projectile class
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2024-03-20 09:48:25 +01:00 |
projectile_pool.hpp
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feat: projectile pool now uses projectile class
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2024-03-20 09:48:25 +01:00 |
register_types.cpp
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feat: added LineGoalMarker
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2024-04-16 11:46:23 +02:00 |
register_types.h
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Created game template
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2024-03-07 20:41:08 +01:00 |
state.cpp
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feat: StateArgs now require a Planner as construction context
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2024-04-02 22:25:26 +02:00 |
state.hpp
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feat: StateArgs now require a Planner as construction context
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2024-04-02 22:25:26 +02:00 |
tunnels_game_mode.cpp
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feat: implemented tactics markers and mode switching
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2024-04-09 18:57:53 +02:00 |
tunnels_game_mode.hpp
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feat: implemented tactics markers and mode switching
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2024-04-09 18:57:53 +02:00 |
tunnels_game_state.cpp
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feat: added tunnels game mode
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2024-03-19 13:23:23 +01:00 |
tunnels_game_state.hpp
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feat: added tunnels game mode
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2024-03-19 13:23:23 +01:00 |
tunnels_player.cpp
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feat: implemented spawn_at_position for tunnels_player
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2024-04-16 11:45:14 +02:00 |
tunnels_player.hpp
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feat: implemented spawn_at_position for tunnels_player
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2024-04-16 11:45:14 +02:00 |
weapon_data.cpp
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feat: added weapon data
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2024-03-19 13:24:20 +01:00 |
weapon_data.hpp
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feat: added weapon data
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2024-03-19 13:24:20 +01:00 |
weapon_muzzle.cpp
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feat: renamed player_character to character_actor
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2024-03-25 16:02:21 +01:00 |
weapon_muzzle.hpp
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feat: added weapon muzzle, which will register itself with parent playercharacters
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2024-03-20 09:49:47 +01:00 |