tunnel-strategy/src
2024-04-21 15:35:49 +02:00
..
utils@d81ad91a88 feat: updated utils 2024-04-16 11:46:11 +02:00
action.cpp feat: added the apply state to Action 2024-03-30 22:59:57 +01:00
action.hpp feat: added the apply state to Action 2024-03-30 22:59:57 +01:00
character_actor.cpp feat: CharacterActor acceleration walk_speed sprint_speed and rotation_speed are now variable 2024-04-21 15:35:40 +02:00
character_actor.hpp feat: declared "Team" enum class 2024-04-21 15:35:49 +02:00
character_data.cpp feat: added character data 2024-03-19 13:22:55 +01:00
character_data.hpp feat: added character data 2024-03-19 13:22:55 +01:00
enemy.cpp feat: renamed player_character to character_actor 2024-03-25 16:02:21 +01:00
enemy.hpp feat: renamed player_character to character_actor 2024-03-25 16:02:21 +01:00
global_world_state.cpp feat: implemented tactics markers and mode switching 2024-04-09 18:57:53 +02:00
global_world_state.hpp feat: fixed global fetching, added get_player_character/position to global world state 2024-04-02 22:25:06 +02:00
goal_marker.cpp fix: LineGoalMarker now uses extents instead of left-right extent separate 2024-04-21 15:35:03 +02:00
goal_marker.hpp fix: LineGoalMarker now uses extents instead of left-right extent separate 2024-04-21 15:35:03 +02:00
health.cpp feat: enemies now queue_delete when they die 2024-03-20 11:48:57 +01:00
health.hpp feat: added health node and health entity interface 2024-03-18 16:26:18 +01:00
pellet_projectile.cpp fix: projectiles now destroy when hitting non-character objects 2024-04-16 11:30:34 +02:00
pellet_projectile.hpp chore: removed unused include (pellet_projectile.hpp) 2024-04-16 11:30:51 +02:00
planner.cpp chore(naming): clarified names of PlannerNode maps/sets 2024-04-21 15:34:38 +02:00
planner.hpp feat: implemented tactics markers and mode switching 2024-04-09 18:57:53 +02:00
projectile.cpp feat: projectile is no longer an interface 2024-03-20 09:48:53 +01:00
projectile.hpp feat: projectile is no longer an interface 2024-03-20 09:48:53 +01:00
projectile_pool.cpp feat: projectile pool now uses projectile class 2024-03-20 09:48:25 +01:00
projectile_pool.hpp feat: projectile pool now uses projectile class 2024-03-20 09:48:25 +01:00
register_types.cpp feat: added LineGoalMarker 2024-04-16 11:46:23 +02:00
register_types.h Created game template 2024-03-07 20:41:08 +01:00
state.cpp feat: StateArgs now require a Planner as construction context 2024-04-02 22:25:26 +02:00
state.hpp feat: StateArgs now require a Planner as construction context 2024-04-02 22:25:26 +02:00
tunnels_game_mode.cpp feat: implemented tactics markers and mode switching 2024-04-09 18:57:53 +02:00
tunnels_game_mode.hpp feat: implemented tactics markers and mode switching 2024-04-09 18:57:53 +02:00
tunnels_game_state.cpp feat: added tunnels game mode 2024-03-19 13:23:23 +01:00
tunnels_game_state.hpp feat: added tunnels game mode 2024-03-19 13:23:23 +01:00
tunnels_player.cpp feat: implemented spawn_at_position for tunnels_player 2024-04-16 11:45:14 +02:00
tunnels_player.hpp feat: implemented spawn_at_position for tunnels_player 2024-04-16 11:45:14 +02:00
weapon_data.cpp feat: added weapon data 2024-03-19 13:24:20 +01:00
weapon_data.hpp feat: added weapon data 2024-03-19 13:24:20 +01:00
weapon_muzzle.cpp feat: renamed player_character to character_actor 2024-03-25 16:02:21 +01:00
weapon_muzzle.hpp feat: added weapon muzzle, which will register itself with parent playercharacters 2024-03-20 09:49:47 +01:00