feat: added weapon data

This commit is contained in:
Sara 2024-03-19 13:24:20 +01:00
parent 988bd53159
commit 8af5cbc090
2 changed files with 109 additions and 0 deletions

71
src/weapon_data.cpp Normal file
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#include "weapon_data.hpp"
#include "utils/godot_macros.h"
namespace godot {
void WeaponData::_bind_methods() {
#define CLASSNAME WeaponData
GDPROPERTY_HINTED(projectile_scene, Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "PackedScene");
GDPROPERTY(damage, Variant::INT);
GDPROPERTY(range, Variant::FLOAT);
GDPROPERTY(projectile_count, Variant::INT);
GDPROPERTY(rounds_per_second, Variant::FLOAT);
GDPROPERTY(allow_automatic, Variant::BOOL);
GDPROPERTY_HINTED(projectile_speed, Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Curve");
}
void WeaponData::set_projectile_scene(Ref<PackedScene> scene) {
this->projectile_scene = scene;
}
Ref<PackedScene> WeaponData::get_projectile_scene() const {
return this->projectile_scene;
}
void WeaponData::set_damage(int damage) {
this->damage = damage;
}
int WeaponData::get_damage() const {
return this->damage;
}
void WeaponData::set_range(float range) {
this->range = range;
}
float WeaponData::get_range() const {
return this->range;
}
void WeaponData::set_projectile_count(int projectile_count) {
this->projectile_count = projectile_count;
}
int WeaponData::get_projectile_count() const {
return this->projectile_count;
}
void WeaponData::set_rounds_per_second(float rps) {
this->rounds_per_second = rps;
}
float WeaponData::get_rounds_per_second() const {
return this->rounds_per_second;
}
void WeaponData::set_allow_automatic(bool allow) {
this->allow_automatic = allow;
}
bool WeaponData::get_allow_automatic() const {
return this->allow_automatic;
}
void WeaponData::set_projectile_speed(Ref<Curve> curve) {
this->projectile_speed = curve;
}
Ref<Curve> WeaponData::get_projectile_speed() const {
return this->projectile_speed;
}
}

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src/weapon_data.hpp Normal file
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#ifndef WEAPON_DATA_HPP
#define WEAPON_DATA_HPP
#include <godot_cpp/classes/resource.hpp>
#include <godot_cpp/classes/packed_scene.hpp>
#include <godot_cpp/classes/curve.hpp>
namespace godot {
class WeaponData : public Resource {
GDCLASS(WeaponData, Resource);
static void _bind_methods();
public:
void set_projectile_scene(Ref<PackedScene> scene);
Ref<PackedScene> get_projectile_scene() const;
void set_damage(int damage);
int get_damage() const;
void set_range(float range);
float get_range() const;
void set_projectile_count(int projectile_count);
int get_projectile_count() const;
void set_rounds_per_second(float rps);
float get_rounds_per_second() const;
void set_allow_automatic(bool allow);
bool get_allow_automatic() const;
void set_projectile_speed(Ref<Curve> curve);
Ref<Curve> get_projectile_speed() const;
private:
Ref<PackedScene> projectile_scene{};
int damage{1};
float range{5.f};
int projectile_count{1};
float rounds_per_second{1.f};
bool allow_automatic{false};
Ref<Curve> projectile_speed{};
};
}
#endif // !WEAPON_DATA_HPP