22 lines
505 B
C++
22 lines
505 B
C++
#ifndef PELLET_PROJECTILE_HPP
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#define PELLET_PROJECTILE_HPP
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#include "projectile.hpp"
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#include <godot_cpp/classes/node3d.hpp>
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namespace godot {
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class PelletProjectile : public Projectile {
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GDCLASS(PelletProjectile, Projectile);
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static void _bind_methods();
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public:
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virtual void _enter_tree() override;
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virtual void _physics_process(double delta_time) override;
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bool check_hit(Vector3 next_position);
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private:
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float distance_traveled{0.f};
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};
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}
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#endif // !PELLET_PROJECTILE_HPP
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