tunnel-strategy/src/pellet_projectile.hpp

22 lines
505 B
C++

#ifndef PELLET_PROJECTILE_HPP
#define PELLET_PROJECTILE_HPP
#include "projectile.hpp"
#include <godot_cpp/classes/node3d.hpp>
namespace godot {
class PelletProjectile : public Projectile {
GDCLASS(PelletProjectile, Projectile);
static void _bind_methods();
public:
virtual void _enter_tree() override;
virtual void _physics_process(double delta_time) override;
bool check_hit(Vector3 next_position);
private:
float distance_traveled{0.f};
};
}
#endif // !PELLET_PROJECTILE_HPP