tunnel-strategy/src/weapon_data.hpp
2024-03-19 13:24:20 +01:00

39 lines
1.1 KiB
C++

#ifndef WEAPON_DATA_HPP
#define WEAPON_DATA_HPP
#include <godot_cpp/classes/resource.hpp>
#include <godot_cpp/classes/packed_scene.hpp>
#include <godot_cpp/classes/curve.hpp>
namespace godot {
class WeaponData : public Resource {
GDCLASS(WeaponData, Resource);
static void _bind_methods();
public:
void set_projectile_scene(Ref<PackedScene> scene);
Ref<PackedScene> get_projectile_scene() const;
void set_damage(int damage);
int get_damage() const;
void set_range(float range);
float get_range() const;
void set_projectile_count(int projectile_count);
int get_projectile_count() const;
void set_rounds_per_second(float rps);
float get_rounds_per_second() const;
void set_allow_automatic(bool allow);
bool get_allow_automatic() const;
void set_projectile_speed(Ref<Curve> curve);
Ref<Curve> get_projectile_speed() const;
private:
Ref<PackedScene> projectile_scene{};
int damage{1};
float range{5.f};
int projectile_count{1};
float rounds_per_second{1.f};
bool allow_automatic{false};
Ref<Curve> projectile_speed{};
};
}
#endif // !WEAPON_DATA_HPP