feat: added tunnels game mode

This commit is contained in:
Sara 2024-03-19 13:23:23 +01:00
parent 1fbba7b665
commit d456634061
2 changed files with 62 additions and 0 deletions

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#include "tunnels_game_state.hpp"
#include "character_data.hpp"
#include "utils/godot_macros.h"
#include <godot_cpp/variant/array.hpp>
namespace godot {
void TunnelsGameState::_bind_methods() {
#define CLASSNAME TunnelsGameState
GDPROPERTY_HINTED(weapons, Variant::ARRAY, PROPERTY_HINT_ARRAY_TYPE, GDRESOURCETYPE(WeaponData));
GDPROPERTY_HINTED(characters, Variant::ARRAY, PROPERTY_HINT_ARRAY_TYPE, GDRESOURCETYPE(CharacterData));
}
void TunnelsGameState::set_weapons(Array weapons) {
this->weapons.clear();
for(size_t i = 0; i < weapons.size(); ++i)
this->weapons.push_back(weapons[i]);
}
Array TunnelsGameState::get_weapons() const {
Array array{};
for(Ref<WeaponData> weapon : this->weapons)
array.push_back(weapon);
return array;
}
void TunnelsGameState::set_characters(Array characters) {
this->characters.clear();
for(size_t i = 0; i < characters.size(); ++i)
this->characters.push_back(characters[i]);
}
Array TunnelsGameState::get_characters() const {
Array array{};
for(Ref<CharacterData> character : this->characters)
array.push_back(character);
return array;
}
}

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#ifndef TUNNELS_GAME_STATE_HPP
#define TUNNELS_GAME_STATE_HPP
#include "character_data.hpp"
#include "utils/game_state.hpp"
#include "weapon_data.hpp"
#include <godot_cpp/templates/vector.hpp>
namespace godot {
class TunnelsGameState : public GameState {
GDCLASS(TunnelsGameState, GameState);
static void _bind_methods();
public:
void set_weapons(Array weapons);
Array get_weapons() const;
void set_characters(Array characters);
Array get_characters() const;
private:
Vector<Ref<WeaponData>> weapons{};
Vector<Ref<CharacterData>> characters{};
};
}
#endif // !TUNNELS_GAME_STATE_HPP