25 lines
618 B
C++
25 lines
618 B
C++
#ifndef TUNNELS_GAME_STATE_HPP
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#define TUNNELS_GAME_STATE_HPP
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#include "character_data.hpp"
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#include "utils/game_state.hpp"
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#include "weapon_data.hpp"
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#include <godot_cpp/templates/vector.hpp>
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namespace godot {
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class TunnelsGameState : public GameState {
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GDCLASS(TunnelsGameState, GameState);
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static void _bind_methods();
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public:
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void set_weapons(Array weapons);
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Array get_weapons() const;
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void set_characters(Array characters);
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Array get_characters() const;
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private:
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Vector<Ref<WeaponData>> weapons{};
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Vector<Ref<CharacterData>> characters{};
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};
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}
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#endif // !TUNNELS_GAME_STATE_HPP
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