feat: fixed global fetching, added get_player_character/position to global world state

This commit is contained in:
Sara 2024-04-02 22:25:06 +02:00
parent 7d227d105b
commit 8d3484163c
2 changed files with 19 additions and 14 deletions

View file

@ -1,10 +1,13 @@
#include "global_world_state.hpp"
#include "character_actor.hpp"
#include "utils/game_root.hpp"
#include "utils/godot_macros.h"
#include <godot_cpp/variant/utility_functions.hpp>
namespace godot::goap {
void GlobalWorldState::_bind_methods() {
#define CLASSNAME GlobalWorldState
GDFUNCTION(get_player_character);
}
bool GlobalWorldState::has_singleton() {
@ -15,29 +18,31 @@ GlobalWorldState *GlobalWorldState::get_singleton() {
return GlobalWorldState::singleton_instance;
}
void GlobalWorldState::_enter_tree() {
if(GlobalWorldState::singleton_instance == nullptr)
void GlobalWorldState::_enter_tree() { GDGAMEONLY();
if(GlobalWorldState::singleton_instance == nullptr) {
GlobalWorldState::singleton_instance = this;
}
}
void GlobalWorldState::_ready() {
this->game_mode = GameRoot::get_singleton()->get_game_mode();
}
void GlobalWorldState::_exit_tree() {
void GlobalWorldState::_exit_tree() { GDGAMEONLY();
if(GlobalWorldState::singleton_instance == this)
GlobalWorldState::singleton_instance = nullptr;
}
void GlobalWorldState::_process(double delta_time) {
void GlobalWorldState::_process(double delta_time) { GDGAMEONLY();
global_state_cache.clear(); // invalidate cache
}
Vector3 GlobalWorldState::get_player_position() {
return this->game_mode->get_player_instance()->get_character()->get_global_position();
Vector3 GlobalWorldState::get_player_position() const {
return this->get_player_character()->get_global_position();
}
CharacterActor *GlobalWorldState::get_player_character() const {
return Ref<TunnelsGameMode>(GameRoot::get_singleton()->get_game_mode())->get_player_instance()->get_character();
}
Variant GlobalWorldState::get_world_property(StringName prop_key) {
UtilityFunctions::print("fetching: ", prop_key);
// check if prop key corresponds to a global key
if(!prop_key.begins_with("g_"))
return nullptr;
@ -45,13 +50,14 @@ Variant GlobalWorldState::get_world_property(StringName prop_key) {
else if(global_state_cache.has(prop_key))
return global_state_cache.get(prop_key);
// fetch by function name
StringName const fn = "get_" + prop_key.right(prop_key.length() - 2);
StringName const fn = "get_" + prop_key.erase(0, 2);
if(this->has_method(fn)) {
Variant result = this->call(fn);
// cache and return
this->global_state_cache.insert(prop_key, result);
return result;
}
abort();
return nullptr;
}

View file

@ -14,16 +14,15 @@ public:
static GlobalWorldState *get_singleton();
virtual void _enter_tree() override;
virtual void _ready() override;
virtual void _exit_tree() override;
virtual void _process(double delta_time) override;
Vector3 get_player_position();
Vector3 get_player_position() const;
CharacterActor *get_player_character() const;
Variant get_world_property(StringName prop_key);
private:
WorldState global_state_cache{};
Ref<TunnelsGameMode> game_mode{};
static GlobalWorldState *singleton_instance;
};
}