Sara
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c4d87f0f8a
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feat: implemented utility item locks
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2024-09-09 11:13:59 +02:00 |
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Sara
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9c96edee94
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chore: removed camera pivot marker
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2024-09-02 21:27:42 +02:00 |
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Sara
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9a1e2a4ecf
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feat: added animation to ground goal marker
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2024-09-02 21:27:27 +02:00 |
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Sara
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1c1c7977de
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feat: exposed Inventory::get_/set_utility_id to editor
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2024-09-02 21:27:07 +02:00 |
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Sara
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6185722f50
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feat: updated ground marker graphics
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2024-09-02 20:35:10 +02:00 |
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Sara
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2a0c9a623e
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feat: replaced separate melee and ranged actions with use weapon and get in range
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2024-08-21 14:18:27 +02:00 |
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Sara
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c9c41ac2d7
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feat: created character specializations of unit and world state
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2024-08-18 17:42:20 +02:00 |
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Sara
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75fbfec2d1
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tweak: set player unit weapon to handgun
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2024-08-16 16:19:36 +02:00 |
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Sara
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a024aab203
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feat: implemented item and inventory outline
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2024-08-15 21:45:33 +02:00 |
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Sara
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d7441eade9
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feat: enemy and player units are now each in their own avoidance layers
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2024-08-15 21:45:33 +02:00 |
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Sara
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a08bb0b2e8
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feat: enemy_unit now has defeat_enemy_unit and maintain_health separate
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2024-08-15 21:45:33 +02:00 |
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Sara
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ec0b080ebb
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tweak: set movement speed for enemy to 1.5
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2024-08-15 21:45:01 +02:00 |
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Sara
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0e8bcf4442
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feat: units use navigation obstacle avoidance
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2024-08-15 21:43:21 +02:00 |
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Sara
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111485437c
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bug(goap): fixed unexpected AI behaviour
- Death now removes entity from awareness
- State failure now causes replan or goal reevaluation
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2024-08-15 21:43:21 +02:00 |
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Sara
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a2240797b8
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fix: self preservation plan in the wrong order
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2024-08-15 21:43:21 +02:00 |
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Sara
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f9b3c6eb3f
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feat: implemented heal action and goal
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2024-08-15 21:43:20 +02:00 |
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Sara
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a78bbfd3b5
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feat: implemented melee attacks for Tank enemy
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2024-08-15 21:43:20 +02:00 |
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Sara
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aeeddb34c1
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feat: added death animation
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2024-08-15 21:43:20 +02:00 |
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Sara
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7cf5b128ff
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feat: implemented fire at target action
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2024-08-15 21:43:20 +02:00 |
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Sara
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8cfbbcce27
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feat: fully implemented click-to-move
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2024-08-15 21:43:20 +02:00 |
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Sara
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2da424f934
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feat: setup basic godot project files
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2024-08-15 21:43:20 +02:00 |
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