feat: added death animation

This commit is contained in:
Sara 2024-06-30 13:24:15 +02:00
parent d03ce19c13
commit aeeddb34c1

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://ba17jrcaduowj"]
[gd_scene load_steps=9 format=3 uid="uid://ba17jrcaduowj"]
[sub_resource type="Animation" id="Animation_va30j"]
resource_name = "RESET"
@ -16,6 +16,42 @@ tracks/0/keys = {
"update": 0,
"values": [Vector3(-0.363891, 1.24027, 0.471381)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 1, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("MeshInstance3D:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("MeshInstance3D2:rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_opwhc"]
resource_name = "fire"
@ -47,21 +83,73 @@ tracks/1/keys = {
}]
}
[sub_resource type="Animation" id="Animation_yj5ao"]
resource_name = "death"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 1, 0), Vector3(0, 0.495427, 0.341233), Vector3(0, -0.527121, 0.341233)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(1.59169, 0, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("MeshInstance3D2:position")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(-0.363891, 1.24027, 0.471381), Vector3(-0.363891, 0.0191291, 0.571603), Vector3(-0.363891, -1.00342, 0.571603)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("MeshInstance3D2:rotation")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(1.59169, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_3jmw4"]
_data = {
"RESET": SubResource("Animation_va30j"),
"death": SubResource("Animation_yj5ao"),
"fire_weapon": SubResource("Animation_opwhc")
}
[sub_resource type="SphereShape3D" id="SphereShape3D_drlm2"]
radius = 1.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ss47r"]
albedo_color = Color(1, 0.24, 0.24, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_5r0b3"]
material = SubResource("StandardMaterial3D_ss47r")
[sub_resource type="SphereShape3D" id="SphereShape3D_drlm2"]
radius = 1.0
[sub_resource type="BoxMesh" id="BoxMesh_p8wvo"]
size = Vector3(0.2, 0.2, 0.5)
@ -90,14 +178,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4512, 0)
[node name="VisionTarget" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31501, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("CapsuleMesh_5r0b3")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
shape = SubResource("SphereShape3D_drlm2")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
mesh = SubResource("CapsuleMesh_5r0b3")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.363891, 1.24027, 0.471381)
mesh = SubResource("BoxMesh_p8wvo")