feat: added death animation
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parent
d03ce19c13
commit
aeeddb34c1
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=3 uid="uid://ba17jrcaduowj"]
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[gd_scene load_steps=9 format=3 uid="uid://ba17jrcaduowj"]
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[sub_resource type="Animation" id="Animation_va30j"]
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resource_name = "RESET"
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@ -16,6 +16,42 @@ tracks/0/keys = {
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"update": 0,
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"values": [Vector3(-0.363891, 1.24027, 0.471381)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("MeshInstance3D:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 1, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("MeshInstance3D:rotation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("MeshInstance3D2:rotation")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_opwhc"]
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resource_name = "fire"
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@ -47,21 +83,73 @@ tracks/1/keys = {
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}]
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}
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[sub_resource type="Animation" id="Animation_yj5ao"]
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resource_name = "death"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MeshInstance3D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 1, 0), Vector3(0, 0.495427, 0.341233), Vector3(0, -0.527121, 0.341233)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("MeshInstance3D:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(1.59169, 0, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("MeshInstance3D2:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(-0.363891, 1.24027, 0.471381), Vector3(-0.363891, 0.0191291, 0.571603), Vector3(-0.363891, -1.00342, 0.571603)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("MeshInstance3D2:rotation")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(1.59169, 0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_3jmw4"]
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_data = {
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"RESET": SubResource("Animation_va30j"),
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"death": SubResource("Animation_yj5ao"),
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"fire_weapon": SubResource("Animation_opwhc")
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}
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[sub_resource type="SphereShape3D" id="SphereShape3D_drlm2"]
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radius = 1.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ss47r"]
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albedo_color = Color(1, 0.24, 0.24, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_5r0b3"]
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material = SubResource("StandardMaterial3D_ss47r")
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[sub_resource type="SphereShape3D" id="SphereShape3D_drlm2"]
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radius = 1.0
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[sub_resource type="BoxMesh" id="BoxMesh_p8wvo"]
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size = Vector3(0.2, 0.2, 0.5)
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@ -90,14 +178,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4512, 0)
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[node name="VisionTarget" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31501, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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mesh = SubResource("CapsuleMesh_5r0b3")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("SphereShape3D_drlm2")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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mesh = SubResource("CapsuleMesh_5r0b3")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.363891, 1.24027, 0.471381)
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mesh = SubResource("BoxMesh_p8wvo")
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