From aeeddb34c16db2ba4f207cd46be9a34db500ddb7 Mon Sep 17 00:00:00 2001 From: Sara Date: Sun, 30 Jun 2024 13:24:15 +0200 Subject: [PATCH] feat: added death animation --- godot/GameObjects/enemy_unit.tscn | 104 +++++++++++++++++++++++++++--- 1 file changed, 96 insertions(+), 8 deletions(-) diff --git a/godot/GameObjects/enemy_unit.tscn b/godot/GameObjects/enemy_unit.tscn index 5734f3b..5aebb10 100644 --- a/godot/GameObjects/enemy_unit.tscn +++ b/godot/GameObjects/enemy_unit.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=8 format=3 uid="uid://ba17jrcaduowj"] +[gd_scene load_steps=9 format=3 uid="uid://ba17jrcaduowj"] [sub_resource type="Animation" id="Animation_va30j"] resource_name = "RESET" @@ -16,6 +16,42 @@ tracks/0/keys = { "update": 0, "values": [Vector3(-0.363891, 1.24027, 0.471381)] } +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("MeshInstance3D:position") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector3(0, 1, 0)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("MeshInstance3D:rotation") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector3(0, 0, 0)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("MeshInstance3D2:rotation") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0), +"transitions": PackedFloat32Array(1), +"update": 0, +"values": [Vector3(0, 0, 0)] +} [sub_resource type="Animation" id="Animation_opwhc"] resource_name = "fire" @@ -47,21 +83,73 @@ tracks/1/keys = { }] } +[sub_resource type="Animation" id="Animation_yj5ao"] +resource_name = "death" +tracks/0/type = "value" +tracks/0/imported = false +tracks/0/enabled = true +tracks/0/path = NodePath("MeshInstance3D:position") +tracks/0/interp = 1 +tracks/0/loop_wrap = true +tracks/0/keys = { +"times": PackedFloat32Array(0, 0.1, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector3(0, 1, 0), Vector3(0, 0.495427, 0.341233), Vector3(0, -0.527121, 0.341233)] +} +tracks/1/type = "value" +tracks/1/imported = false +tracks/1/enabled = true +tracks/1/path = NodePath("MeshInstance3D:rotation") +tracks/1/interp = 1 +tracks/1/loop_wrap = true +tracks/1/keys = { +"times": PackedFloat32Array(0, 0.1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector3(0, 0, 0), Vector3(1.59169, 0, 0)] +} +tracks/2/type = "value" +tracks/2/imported = false +tracks/2/enabled = true +tracks/2/path = NodePath("MeshInstance3D2:position") +tracks/2/interp = 1 +tracks/2/loop_wrap = true +tracks/2/keys = { +"times": PackedFloat32Array(0, 0.1, 1), +"transitions": PackedFloat32Array(1, 1, 1), +"update": 0, +"values": [Vector3(-0.363891, 1.24027, 0.471381), Vector3(-0.363891, 0.0191291, 0.571603), Vector3(-0.363891, -1.00342, 0.571603)] +} +tracks/3/type = "value" +tracks/3/imported = false +tracks/3/enabled = true +tracks/3/path = NodePath("MeshInstance3D2:rotation") +tracks/3/interp = 1 +tracks/3/loop_wrap = true +tracks/3/keys = { +"times": PackedFloat32Array(0, 0.1), +"transitions": PackedFloat32Array(1, 1), +"update": 0, +"values": [Vector3(0, 0, 0), Vector3(1.59169, 0, 0)] +} + [sub_resource type="AnimationLibrary" id="AnimationLibrary_3jmw4"] _data = { "RESET": SubResource("Animation_va30j"), +"death": SubResource("Animation_yj5ao"), "fire_weapon": SubResource("Animation_opwhc") } +[sub_resource type="SphereShape3D" id="SphereShape3D_drlm2"] +radius = 1.0 + [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ss47r"] albedo_color = Color(1, 0.24, 0.24, 1) [sub_resource type="CapsuleMesh" id="CapsuleMesh_5r0b3"] material = SubResource("StandardMaterial3D_ss47r") -[sub_resource type="SphereShape3D" id="SphereShape3D_drlm2"] -radius = 1.0 - [sub_resource type="BoxMesh" id="BoxMesh_p8wvo"] size = Vector3(0.2, 0.2, 0.5) @@ -90,14 +178,14 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.4512, 0) [node name="VisionTarget" type="Node3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31501, 0) -[node name="MeshInstance3D" type="MeshInstance3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) -mesh = SubResource("CapsuleMesh_5r0b3") - [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("SphereShape3D_drlm2") +[node name="MeshInstance3D" type="MeshInstance3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) +mesh = SubResource("CapsuleMesh_5r0b3") + [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.363891, 1.24027, 0.471381) mesh = SubResource("BoxMesh_p8wvo")