|  Sara | a20f642691 | feat: clicking units no longer results in floating goal markers | 2024-08-30 10:00:04 +02:00 |  | 
				
					
						|  Sara | 6d844b89b8 | fix: indented with spaces | 2024-08-29 18:33:29 +02:00 |  | 
				
					
						|  Sara | 1599f3aaad | chore: cleaned up order_activate_object_under_cursor with guard clause | 2024-08-29 18:33:14 +02:00 |  | 
				
					
						|  Sara | 78baddfdfb | fix: temporary marker will now not exist when character is unconscious | 2024-08-29 18:32:54 +02:00 |  | 
				
					
						|  Sara | 628d9bf923 | fix: units now visibly fall unconscious | 2024-08-29 09:54:35 +02:00 |  | 
				
					
						|  Sara | 51f86e363e | chore: explicit functional-style cast of weapon_animation getter | 2024-08-28 16:50:05 +02:00 |  | 
				
					
						|  Sara | 2c5fdfcc3e | chore: formatting update, removed _ argument name | 2024-08-25 13:01:09 +02:00 |  | 
				
					
						|  Sara | 2a0c9a623e | feat: replaced separate melee and ranged actions with use weapon and get in range | 2024-08-21 14:18:27 +02:00 |  | 
				
					
						|  Sara | c9c41ac2d7 | feat: created character specializations of unit and world state | 2024-08-18 17:42:20 +02:00 |  | 
				
					
						|  Sara | 7312df3679 | fix(tools): removed global path from Makefile | 2024-08-18 17:40:21 +02:00 |  | 
				
					
						|  Sara | 728af5cf99 | chore(tool): updated clang-format to always use spaces | 2024-08-18 17:40:00 +02:00 |  | 
				
					
						|  Sara | 75fbfec2d1 | tweak: set player unit weapon to handgun | 2024-08-16 16:19:36 +02:00 |  | 
				
					
						|  Sara | 57622176cb | chore: removed flyweight db debug print calls | 2024-08-16 16:19:14 +02:00 |  | 
				
					
						|  Sara | c97742f992 | fix: inventory is now a tool class | 2024-08-16 16:18:46 +02:00 |  | 
				
					
						|  Sara | a05bc7cd67 | chore: updated utils | 2024-08-16 11:37:18 +02:00 |  | 
				
					
						|  Sara | 44c0f88513 | chore: forgot to make RTSGameMode a RUNTIME_CLASS | 2024-08-16 11:36:31 +02:00 |  | 
				
					
						|  Sara | 7ceea27259 | feat: upgraded project to godot 4.3 | 2024-08-16 00:14:04 +02:00 |  | 
				
					
						|  Sara | a8151b2663 | feat(tools): added make clean | 2024-08-16 00:08:57 +02:00 |  | 
				
					
						|  Sara | cb6051bb43 | chore: updated godot-cpp | 2024-08-15 21:49:13 +02:00 |  | 
				
					
						|  Sara | a024aab203 | feat: implemented item and inventory outline | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | f771b383f3 | chore: fixed external includes being in quotes ipv angle brackets | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | 75e73aba95 | fix: MoveTo now avoids setting velocity after calling end_state | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | cd94bb164e | feat: unit now guarantees it stays on the navmesh | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | d7441eade9 | feat: enemy and player units are now each in their own avoidance layers | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | d20da67bea | feat: EnemyWorldState now queues re-planning | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | e71a27876d | feat: increased visibility of various getters in goap::State | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | dc60937660 | feat: improved take cover action node selection | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | 2c21845991 | feat: added print debug info interaction to player and unit | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | 41f353eda3 | tweak: moved navigation marker in test_level | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | a08bb0b2e8 | feat: enemy_unit now has defeat_enemy_unit and maintain_health separate | 2024-08-15 21:45:33 +02:00 |  | 
				
					
						|  Sara | 12069b6252 | chore: fixed DEBUG_ENABLED endif tag | 2024-08-15 21:45:01 +02:00 |  | 
				
					
						|  Sara | ec0b080ebb | tweak: set movement speed for enemy to 1.5 | 2024-08-15 21:45:01 +02:00 |  | 
				
					
						|  Sara | a4a27e4c14 | chore(tools): set godot git plugin to autoload | 2024-08-15 21:45:01 +02:00 |  | 
				
					
						|  Sara | e1ebee99e1 | feat: MoveTo state now uses Unit::movement_speed | 2024-08-15 21:45:01 +02:00 |  | 
				
					
						|  Sara | cabaae949c | feat: added unconscious event | 2024-08-15 21:45:01 +02:00 |  | 
				
					
						|  Sara | d94b24f617 | feat: added on_unconscious and movement speed to unit | 2024-08-15 21:45:01 +02:00 |  | 
				
					
						|  Sara | 973ba952c2 | fix: general AI behaviour fixes | 2024-08-15 21:45:00 +02:00 |  | 
				
					
						|  Sara | b87752c1a9 | feat: moved players and added another enemy | 2024-08-15 21:44:20 +02:00 |  | 
				
					
						|  Sara | 50670f6afd | feat: added export presets | 2024-08-15 21:44:20 +02:00 |  | 
				
					
						|  Sara | a150aab79d | fix(tools): removed and ignored kdevelop files | 2024-08-15 21:44:20 +02:00 |  | 
				
					
						|  Sara | f59c2ce73d | feat(tools): added kdev files | 2024-08-15 21:44:20 +02:00 |  | 
				
					
						|  Sara | 0de3390cf1 | fix: unit movement is now operated by Unit class | 2024-08-15 21:43:21 +02:00 |  | 
				
					
						|  Sara | 6a20073452 | feat: enabled fullscreen on startup | 2024-08-15 21:43:21 +02:00 |  | 
				
					
						|  Sara | 693859e874 | chore: removed unneeded print calls | 2024-08-15 21:43:21 +02:00 |  | 
				
					
						|  Sara | 5abab18a86 | fix: get_editor_neighbours now actually gets editor neighbours | 2024-08-15 21:43:21 +02:00 |  | 
				
					
						|  Sara | 062ef478b4 | chore(formatting): godot_cpp include now in angle brackets | 2024-08-15 21:43:21 +02:00 |  | 
				
					
						|  Sara | 40a93aec32 | fix: #if changed to #ifdef for DEBUG_ENABLED check | 2024-08-15 21:43:21 +02:00 |  | 
				
					
						|  Sara | 0e8bcf4442 | feat: units use navigation obstacle avoidance | 2024-08-15 21:43:21 +02:00 |  | 
				
					
						|  Sara | f883d7d67e | feat: added .gdb_history to .gitignore | 2024-08-15 21:43:21 +02:00 |  | 
				
					
						|  Sara | 6755929906 | feat: generated git metadata for godot project | 2024-08-15 21:43:21 +02:00 |  |