Commit graph

82252 commits

Author SHA1 Message Date
e4c41bbeda chore: removed random rule 2026-03-29 17:29:44 +02:00
e7e161c5b0 feat: start of tile grammar 2026-03-29 17:28:28 +02:00
d410fa377a feat: started refactor to tile grammar instead 2026-03-26 23:03:34 +01:00
d049787762 chore: renamed symbol.x to grammar.x 2026-03-26 17:05:12 +01:00
eb320acbcd chore: progress on generative grammar 2026-03-26 14:53:21 +01:00
1d4feabf7e feat: started generative grammar 2026-03-26 00:32:09 +01:00
0e9576adbc Merge commit 'd51f4da2a9' into development 2026-03-20 19:43:03 +01:00
512cf42822 feat: full ninja behaviour 2026-03-20 19:42:36 +01:00
d51f4da2a9 fix: decorator node always runs 2026-03-20 19:42:09 +01:00
a9158c8e48 feat: signal triggers when current behaviour node changes 2026-03-20 19:41:50 +01:00
524430003f feat: further ninja implementation 2026-03-19 23:00:54 +01:00
edf06623b3 feat: ninja follows player 2026-03-19 13:43:51 +01:00
0f2eb97118 chore: adjusted project settings 2026-03-18 23:10:02 +01:00
7108d8c3a6 feat: added BT debug labels to enemies 2026-03-18 16:31:51 +01:00
5eab3fdae9 chore: redid level layout 2026-03-18 15:25:56 +01:00
4ba1fc637e chore: adjusted player 2026-03-18 15:25:38 +01:00
930b66bc53 fix: equip_target fails if target is not equipable 2026-03-18 15:25:15 +01:00
5c7e2102c0 Merge commit '427c0a7ec8' into development 2026-03-18 15:08:49 +01:00
8dbc7fc4ac feat: implemented patrol behaviour 2026-03-18 15:07:56 +01:00
427c0a7ec8 fix: behaviourtree ends frame when root is hit 2026-03-18 15:07:29 +01:00
fef1e3f8bd fix: RepeatUntilFail checks child status after init 2026-03-18 15:06:58 +01:00
bd7936e357 feat: BehaviourInvertResult 2026-03-18 15:06:31 +01:00
425525e56f feat: WIP find weapon behaviour branch 2026-03-17 23:48:19 +01:00
86d8fe9a8e feat: branch reorg&player death 2026-03-17 16:23:57 +01:00
cc56a3b9c2 feat: player sword moves 2026-03-17 13:49:27 +01:00
448a82e90b feat: weapon pickups 2026-03-16 23:33:00 +01:00
bdb767e723 feat: animations and AI adjustments&sweep attack 2026-03-15 23:04:27 +01:00
10056bb847 Merge commit 'e94c820090' into development 2026-03-15 17:21:57 +01:00
e94c820090 chore: added gitignore 2026-03-15 17:20:58 +01:00
a56d8772d4 feat: registered get/set_status 2026-03-15 17:19:34 +01:00
764b6a5072 feat: implemented basic enemy 2026-03-15 17:18:49 +01:00
03d94552d7 Merge commit 'd2b91de4d6' into development 2026-03-15 10:45:25 +01:00
a02f00c7a2 chore: adjusted animations and tree logic 2026-03-15 10:44:41 +01:00
d2b91de4d6 fix: frame only ends when viable leaf is found 2026-03-15 10:44:08 +01:00
5214b60ff0 Merge commit '16ba0418f9' into development 2026-03-14 22:19:02 +01:00
85f17d6bab feat: player hurt sequence & animation changes 2026-03-14 22:18:30 +01:00
16ba0418f9 feat: failed leaf nodes continue processing 2026-03-14 22:16:14 +01:00
41f16daf78 Merge commit '1278e19c3b' into development 2026-03-14 15:15:48 +01:00
1278e19c3b fix: formatting 2026-03-14 15:15:15 +01:00
d6ec5d701c Merge commit '3cdfcb1182' into development 2026-03-14 15:09:10 +01:00
87ce61703b feat: adjusted player attacks 2026-03-14 15:09:02 +01:00
3cdfcb1182 feat: binding get_behaviour_tree 2026-03-14 14:59:02 +01:00
f304ef6819 chore: adjusted character model 2026-03-14 10:30:34 +01:00
7c961110da feat: implemented player movement&jab combo 2026-03-13 23:00:32 +01:00
4e40c1acdc fix: compatible with godot 4.7.dev 2026-03-13 13:29:07 +01:00
062fdc276b feat: compatibility with godot 4.7.dev 2026-03-13 13:16:29 +01:00
52a5cd02a5 feat: initialised and set up project 2026-03-13 12:59:21 +01:00
c13f8ff2df Add 'modules/behaviour_nodes/' from commit '2a4e00e6f1'
git-subtree-dir: modules/behaviour_nodes
git-subtree-mainline: c3f9669b10
git-subtree-split: 2a4e00e6f1
2026-03-13 12:58:46 +01:00
c3f9669b10 Add 'engine/' from commit 'a8e37fc010'
git-subtree-dir: engine
git-subtree-mainline: b74841629e
git-subtree-split: a8e37fc010
2026-03-13 11:22:19 +01:00
b74841629e chore: removed engine submodule 2026-03-13 11:18:14 +01:00