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e4c41bbeda
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chore: removed random rule
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2026-03-29 17:29:44 +02:00 |
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e7e161c5b0
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feat: start of tile grammar
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2026-03-29 17:28:28 +02:00 |
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d410fa377a
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feat: started refactor to tile grammar instead
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2026-03-26 23:03:34 +01:00 |
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d049787762
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chore: renamed symbol.x to grammar.x
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2026-03-26 17:05:12 +01:00 |
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eb320acbcd
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chore: progress on generative grammar
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2026-03-26 14:53:21 +01:00 |
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1d4feabf7e
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feat: started generative grammar
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2026-03-26 00:32:09 +01:00 |
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0e9576adbc
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Merge commit 'd51f4da2a9' into development
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2026-03-20 19:43:03 +01:00 |
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512cf42822
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feat: full ninja behaviour
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2026-03-20 19:42:36 +01:00 |
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d51f4da2a9
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fix: decorator node always runs
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2026-03-20 19:42:09 +01:00 |
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a9158c8e48
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feat: signal triggers when current behaviour node changes
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2026-03-20 19:41:50 +01:00 |
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524430003f
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feat: further ninja implementation
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2026-03-19 23:00:54 +01:00 |
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edf06623b3
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feat: ninja follows player
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2026-03-19 13:43:51 +01:00 |
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0f2eb97118
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chore: adjusted project settings
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2026-03-18 23:10:02 +01:00 |
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7108d8c3a6
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feat: added BT debug labels to enemies
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2026-03-18 16:31:51 +01:00 |
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5eab3fdae9
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chore: redid level layout
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2026-03-18 15:25:56 +01:00 |
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4ba1fc637e
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chore: adjusted player
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2026-03-18 15:25:38 +01:00 |
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930b66bc53
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fix: equip_target fails if target is not equipable
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2026-03-18 15:25:15 +01:00 |
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5c7e2102c0
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Merge commit '427c0a7ec8' into development
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2026-03-18 15:08:49 +01:00 |
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8dbc7fc4ac
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feat: implemented patrol behaviour
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2026-03-18 15:07:56 +01:00 |
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427c0a7ec8
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fix: behaviourtree ends frame when root is hit
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2026-03-18 15:07:29 +01:00 |
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fef1e3f8bd
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fix: RepeatUntilFail checks child status after init
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2026-03-18 15:06:58 +01:00 |
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bd7936e357
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feat: BehaviourInvertResult
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2026-03-18 15:06:31 +01:00 |
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425525e56f
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feat: WIP find weapon behaviour branch
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2026-03-17 23:48:19 +01:00 |
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86d8fe9a8e
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feat: branch reorg&player death
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2026-03-17 16:23:57 +01:00 |
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cc56a3b9c2
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feat: player sword moves
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2026-03-17 13:49:27 +01:00 |
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448a82e90b
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feat: weapon pickups
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2026-03-16 23:33:00 +01:00 |
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bdb767e723
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feat: animations and AI adjustments&sweep attack
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2026-03-15 23:04:27 +01:00 |
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10056bb847
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Merge commit 'e94c820090' into development
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2026-03-15 17:21:57 +01:00 |
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e94c820090
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chore: added gitignore
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2026-03-15 17:20:58 +01:00 |
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a56d8772d4
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feat: registered get/set_status
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2026-03-15 17:19:34 +01:00 |
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764b6a5072
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feat: implemented basic enemy
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2026-03-15 17:18:49 +01:00 |
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03d94552d7
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Merge commit 'd2b91de4d6' into development
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2026-03-15 10:45:25 +01:00 |
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a02f00c7a2
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chore: adjusted animations and tree logic
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2026-03-15 10:44:41 +01:00 |
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d2b91de4d6
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fix: frame only ends when viable leaf is found
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2026-03-15 10:44:08 +01:00 |
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5214b60ff0
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Merge commit '16ba0418f9' into development
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2026-03-14 22:19:02 +01:00 |
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85f17d6bab
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feat: player hurt sequence & animation changes
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2026-03-14 22:18:30 +01:00 |
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16ba0418f9
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feat: failed leaf nodes continue processing
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2026-03-14 22:16:14 +01:00 |
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41f16daf78
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Merge commit '1278e19c3b' into development
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2026-03-14 15:15:48 +01:00 |
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1278e19c3b
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fix: formatting
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2026-03-14 15:15:15 +01:00 |
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d6ec5d701c
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Merge commit '3cdfcb1182' into development
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2026-03-14 15:09:10 +01:00 |
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87ce61703b
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feat: adjusted player attacks
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2026-03-14 15:09:02 +01:00 |
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3cdfcb1182
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feat: binding get_behaviour_tree
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2026-03-14 14:59:02 +01:00 |
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f304ef6819
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chore: adjusted character model
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2026-03-14 10:30:34 +01:00 |
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7c961110da
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feat: implemented player movement&jab combo
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2026-03-13 23:00:32 +01:00 |
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4e40c1acdc
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fix: compatible with godot 4.7.dev
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2026-03-13 13:29:07 +01:00 |
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062fdc276b
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feat: compatibility with godot 4.7.dev
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2026-03-13 13:16:29 +01:00 |
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52a5cd02a5
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feat: initialised and set up project
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2026-03-13 12:59:21 +01:00 |
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c13f8ff2df
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Add 'modules/behaviour_nodes/' from commit '2a4e00e6f1'
git-subtree-dir: modules/behaviour_nodes
git-subtree-mainline: c3f9669b10
git-subtree-split: 2a4e00e6f1
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2026-03-13 12:58:46 +01:00 |
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c3f9669b10
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Add 'engine/' from commit 'a8e37fc010'
git-subtree-dir: engine
git-subtree-mainline: b74841629e
git-subtree-split: a8e37fc010
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2026-03-13 11:22:19 +01:00 |
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b74841629e
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chore: removed engine submodule
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2026-03-13 11:18:14 +01:00 |
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