fix: compatible with godot 4.7.dev

This commit is contained in:
Sara Gerretsen 2026-03-13 13:29:07 +01:00
parent 2a4e00e6f1
commit 4e40c1acdc
4 changed files with 5 additions and 1 deletions

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@ -1,4 +1,5 @@
#include "behaviour_action.h"
#include "core/object/class_db.h"
#include "core/object/object.h"
void BehaviourAction::_bind_methods() {

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@ -1,4 +1,5 @@
#include "behaviour_composite.h"
#include "core/variant/typed_array.h"
void BehaviourComposite::_bind_methods() {}

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@ -1,6 +1,7 @@
#include "behaviour_node.h"
#include "behaviour_nodes/behaviour_tree.h"
#include "core/config/engine.h"
#include "core/object/class_db.h"
void BehaviourNode::_bind_methods() {
BIND_ENUM_CONSTANT(Fail);

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@ -1,7 +1,8 @@
#include "behaviour_tree.h"
#include "behaviour_nodes/behaviour_composite.h"
#include "behaviour_nodes/behaviour_node.h"
#include "behaviour_nodes/control_nodes.h"
#include "core/config/engine.h"
#include "core/variant/typed_array.h"
void BehaviourTree::_bind_methods() {}