chore: adjusted player

This commit is contained in:
Sara Gerretsen 2026-03-18 15:25:38 +01:00
parent 930b66bc53
commit 4ba1fc637e

View file

@ -17,7 +17,7 @@ var sweep_queued : bool = false
var backstep_queued : bool = false
var hurt_high : bool = false
var target : Node3D = null
var health : int = 10
var health : int = 6
func _ready():
damaged.connect(_damaged)
@ -130,7 +130,7 @@ size = Vector3(0.33496094, 0.8294678, 0.4711914)
[sub_resource type="CylinderShape3D" id="CylinderShape3D_3rerk"]
height = 1.8466797
radius = 0.8466797
radius = 0.89404297
[node name="bot" unique_id=1620071502 groups=["PlayerHitbox"] instance=ExtResource("1_eqqp1")]
collision_layer = 2
@ -235,6 +235,6 @@ unique_name_in_owner = true
script = ExtResource("6_3rerk")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Interactor" index="0" unique_id=978237070]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.7906576, -0.73930085)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.7906576, -0.5428387)
shape = SubResource("CylinderShape3D_3rerk")
debug_color = Color(0.31710953, 0.6258231, 0, 0.41960785)