chore: adjusted project settings

This commit is contained in:
Sara Gerretsen 2026-03-18 23:10:02 +01:00
parent 7108d8c3a6
commit 0f2eb97118
2 changed files with 7 additions and 6 deletions

View file

@ -132,7 +132,7 @@ size = Vector3(0.33496094, 0.8294678, 0.4711914)
height = 1.8466797
radius = 0.89404297
[node name="bot" unique_id=1195498535 groups=["PlayerHitbox"] instance=ExtResource("1_eqqp1")]
[node name="bot" unique_id=1098018666 groups=["PlayerHitbox"] instance=ExtResource("1_eqqp1")]
collision_layer = 2
collision_mask = 3
script = SubResource("GDScript_eqqp1")
@ -162,10 +162,10 @@ transform = Transform3D(0.981895, -5.3638707e-09, -0.18942553, 5.529141e-09, 1,
current = true
fov = 52.5
[node name="Mesh" parent="Character/Skeleton3D" parent_id_path=PackedInt32Array(551696444) index="0" unique_id=625937078]
[node name="Mesh" parent="Character/Skeleton3D" parent_id_path=PackedInt32Array(1205224726) index="0" unique_id=1628401802]
material_override = SubResource("StandardMaterial3D_f46kd")
[node name="HandR" type="BoneAttachment3D" parent="Character/Skeleton3D" parent_id_path=PackedInt32Array(551696444) index="1" unique_id=385862689]
[node name="HandR" type="BoneAttachment3D" parent="Character/Skeleton3D" parent_id_path=PackedInt32Array(1205224726) index="1" unique_id=385862689]
transform = Transform3D(0.015967373, -0.083946444, 0.9963424, -0.17989334, -0.98045003, -0.07972447, 0.9835564, -0.17796235, -0.030756809, 0.27221423, 0.7951686, 0.024477992)
bone_name = "hand.r"
bone_idx = 10
@ -190,7 +190,7 @@ script = ExtResource("5_f46kd")
damage_group = "EnemyHitbox"
deal_damage = true
[node name="HandL" type="BoneAttachment3D" parent="Character/Skeleton3D" parent_id_path=PackedInt32Array(551696444) index="2" unique_id=279793409]
[node name="HandL" type="BoneAttachment3D" parent="Character/Skeleton3D" parent_id_path=PackedInt32Array(1205224726) index="2" unique_id=279793409]
transform = Transform3D(-0.039434362, 0.07924447, -0.9960749, 0.12679999, -0.9883944, -0.083653376, -0.99114394, -0.12960118, 0.028928574, -0.2710728, 0.7714727, 0.0945672)
bone_name = "hand.l"
bone_idx = 7
@ -208,7 +208,7 @@ transform = Transform3D(1.0000169, -1.5944242e-06, -4.04194e-07, 6.556511e-07, 1
shape = SubResource("BoxShape3D_uxov2")
debug_color = Color(0.9966913, 0, 0.17880186, 1)
[node name="LegR" type="BoneAttachment3D" parent="Character/Skeleton3D" parent_id_path=PackedInt32Array(551696444) index="3" unique_id=2088257762]
[node name="LegR" type="BoneAttachment3D" parent="Character/Skeleton3D" parent_id_path=PackedInt32Array(1205224726) index="3" unique_id=2088257762]
transform = Transform3D(0.9947343, 0.10095803, 0.017639676, 0.10222586, -0.98967797, -0.1004331, 0.0073180734, 0.1017075, -0.9947873, 0.14436838, 0.42896914, -0.076926425)
bone_name = "leg.lower.r"
bone_idx = 14
@ -226,7 +226,7 @@ transform = Transform3D(1, -5.960372e-07, -1.0579633e-06, 5.960361e-07, 1, -1.03
shape = SubResource("BoxShape3D_nmc1l")
debug_color = Color(0.9966913, 0, 0.17880186, 1)
[node name="AnimationPlayer" parent="." index="5" unique_id=473246272]
[node name="AnimationPlayer" parent="." index="5" unique_id=413547776]
unique_name_in_owner = true
root_motion_track = NodePath("Character/Skeleton3D:root")

View file

@ -91,4 +91,5 @@ common/physics_interpolation=true
[rendering]
rendering_device/vsync/frame_queue_size=3
anti_aliasing/quality/msaa_3d=1