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2026-03-20 19:42:09 +01:00
.gitignore chore: added gitignore 2026-03-15 17:20:58 +01:00
behaviour_action.cpp fix: frame only ends when viable leaf is found 2026-03-15 10:44:08 +01:00
behaviour_action.h fix: frame only ends when viable leaf is found 2026-03-15 10:44:08 +01:00
behaviour_composite.cpp fix: compatible with godot 4.7.dev 2026-03-13 13:29:07 +01:00
behaviour_composite.h feat: backlog code 2026-03-13 10:38:52 +01:00
behaviour_node.cpp feat: registered get/set_status 2026-03-15 17:19:34 +01:00
behaviour_node.h fix: behaviourtree ends frame when root is hit 2026-03-18 15:07:29 +01:00
behaviour_tree.cpp feat: signal triggers when current behaviour node changes 2026-03-20 19:41:50 +01:00
behaviour_tree.h fix: behaviourtree ends frame when root is hit 2026-03-18 15:07:29 +01:00
config.py feat: backlog code 2026-03-13 10:38:52 +01:00
control_nodes.cpp fix: RepeatUntilFail checks child status after init 2026-03-18 15:06:58 +01:00
control_nodes.h feat: backlog code 2026-03-13 10:38:52 +01:00
decorator_nodes.cpp fix: decorator node always runs 2026-03-20 19:42:09 +01:00
decorator_nodes.h feat: BehaviourInvertResult 2026-03-18 15:06:31 +01:00
register_types.cpp feat: BehaviourInvertResult 2026-03-18 15:06:31 +01:00
register_types.h feat: backlog code 2026-03-13 10:38:52 +01:00
SCsub feat: backlog code 2026-03-13 10:38:52 +01:00